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Searched refs:SH_CLAMP_POINT_SIZE (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp52 compileOptions |= SH_CLAMP_POINT_SIZE; in compile()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp35 SH_CLAMP_POINT_SIZE | SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES |
/external/angle/src/libANGLE/renderer/metal/
DShaderMtl.mm131 compileOptions |= SH_CLAMP_POINT_SIZE;
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp314 additionalOptions |= SH_CLAMP_POINT_SIZE; in compile()
/external/angle/include/GLSLANG/
DShaderLang.h237 const ShCompileOptions SH_CLAMP_POINT_SIZE = UINT64_C(1) << 32; variable
/external/angle/src/compiler/translator/
DCompiler.cpp981 if (getShaderType() == GL_VERTEX_SHADER && (compileOptions & SH_CLAMP_POINT_SIZE) != 0) in checkAndSimplifyAST()