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Searched refs:SH_EMULATE_ATAN2_FLOAT_FUNCTION (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorESSL.cpp24 if ((compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) != 0) in initBuiltInFunctionEmulator()
DTranslatorGLSL.cpp38 if ((compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) != 0) in initBuiltInFunctionEmulator()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp44 SH_EMULATE_ATAN2_FLOAT_FUNCTION | SH_CLAMP_FRAG_DEPTH | SH_REGENERATE_STRUCT_NAMES |
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp289 additionalOptions |= SH_EMULATE_ATAN2_FLOAT_FUNCTION; in compile()
/external/angle/include/GLSLANG/
DShaderLang.h210 const ShCompileOptions SH_EMULATE_ATAN2_FLOAT_FUNCTION = UINT64_C(1) << 28; variable