Home
last modified time | relevance | path

Searched refs:SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/compiler_tests/
DEmulateGLBaseVertexBaseInstance_test.cpp66 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
208 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
/external/angle/src/compiler/translator/
DTranslatorESSL.cpp176 ASSERT((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0); in writeExtensionBehavior()
DCompiler.cpp385 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0; in compileTreeImpl()
776 if ((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0) in checkAndSimplifyAST()
1082 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0; in compile()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp37 SH_FORCE_ATOMIC_VALUE_RESOLUTION | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE |
/external/angle/include/GLSLANG/
DShaderLang.h279 const ShCompileOptions SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE = UINT64_C(1) << 41; variable
/external/angle/src/libANGLE/
DShader.cpp346 SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in compile()