Searched refs:SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE (Results 1 – 6 of 6) sorted by relevance
66 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()208 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
176 ASSERT((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0); in writeExtensionBehavior()
385 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0; in compileTreeImpl()776 if ((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0) in checkAndSimplifyAST()1082 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0; in compile()
37 SH_FORCE_ATOMIC_VALUE_RESOLUTION | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE |
279 const ShCompileOptions SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE = UINT64_C(1) << 41; variable
346 SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in compile()