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Searched refs:SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp72 compileOptions |= SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP; in compile()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp40 SH_IGNORE_PRECISION_QUALIFIERS | SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP;
/external/angle/include/GLSLANG/
DShaderLang.h323 const ShCompileOptions SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP = UINT64_C(1) << 53; variable
/external/angle/src/compiler/translator/
DCompiler.cpp866 if ((compileOptions & SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP) != 0) in checkAndSimplifyAST()