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Searched refs:SH_GLES3_SPEC (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/tests/compiler_tests/
DEXT_YUV_target_test.cpp275 Combine(Values(SH_GLES3_SPEC),
292 Combine(Values(SH_GLES3_SPEC),
312 Combine(Values(SH_GLES3_SPEC),
346 Combine(Values(SH_GLES3_SPEC),
DEXT_clip_cull_distance_test.cpp404 Combine(Values(SH_GLES3_SPEC),
411 Combine(Values(SH_GLES3_SPEC),
427 Combine(Values(SH_GLES3_SPEC),
436 Combine(Values(SH_GLES3_SPEC),
DEXT_blend_func_extended_test.cpp205 Combine(Values(SH_GLES2_SPEC, SH_GLES3_SPEC),
213 Combine(Values(SH_GLES3_SPEC),
252 Combine(Values(SH_GLES3_SPEC),
DEXT_shader_framebuffer_fetch_test.cpp282 Combine(Values(SH_GLES3_SPEC),
416 Combine(Values(SH_GLES3_SPEC),
428 Combine(Values(SH_GLES3_SPEC),
DFragDepth_test.cpp44 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, in InitializeCompiler()
DARB_texture_rectangle_test.cpp21 ShShaderSpec getShaderSpec() const override { return SH_GLES3_SPEC; } in getShaderSpec()
DEmulateGLBaseVertexBaseInstance_test.cpp32 bool success = compileTestShader(GL_VERTEX_SHADER, SH_GLES3_SPEC, in CheckCompileFailure()
DUnrollFlatten_test.cpp205 UnrollFlattenTest_ES3() : UnrollFlattenTest(SH_GLES3_SPEC) {} in UnrollFlattenTest_ES3()
DSamplerMultisample_test.cpp345 ShShaderSpec getShaderSpec() const override { return SH_GLES3_SPEC; } in getShaderSpec()
DDebugShaderPrecision_test.cpp1076 ASSERT_FALSE(compileTestShader(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, SH_HLSL_3_0_OUTPUT, in TEST()
DCollectVariables_test.cpp52 new TranslatorGLSL(mShaderType, SH_GLES3_SPEC, SH_GLSL_COMPATIBILITY_OUTPUT)); in initTranslator()
/external/angle/src/libANGLE/
DCompiler.cpp48 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC; in SelectShaderSpec()
57 return SH_GLES3_SPEC; in SelectShaderSpec()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp124 if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC && in LLVMFuzzerTestOneInput()
/external/angle/include/GLSLANG/
DShaderLang.h36 SH_GLES3_SPEC, enumerator
/external/angle/src/compiler/translator/
DSymbolTable.cpp440 if (spec < SH_GLES3_SPEC) in initializeBuiltIns()
DCompiler.cpp218 case SH_GLES3_SPEC: in GetMaxShaderVersionForSpec()
/external/angle/samples/shader_translator/
Dshader_translator.cpp133 spec = SH_GLES3_SPEC; in main()