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Searched refs:SH_GLSL_410_CORE_OUTPUT (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DCompilerGL.cpp45 return SH_GLSL_410_CORE_OUTPUT; in GetShaderOutputType()
/external/angle/src/compiler/translator/
DVersionGLSL.cpp34 case SH_GLSL_410_CORE_OUTPUT: in ShaderOutputTypeToGLSLVersion()
DCompiler.cpp106 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT || in IsGLSL130OrNewer()
121 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT); in IsGLSL410OrOlder()
Dutil.cpp763 case SH_GLSL_410_CORE_OUTPUT: in IsOutputGLSL()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp164 validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT); in LLVMFuzzerTestOneInput()
/external/angle/include/GLSLANG/
DShaderLang.h61 SH_GLSL_410_CORE_OUTPUT = 0x8B84, enumerator
/external/angle/samples/shader_translator/
Dshader_translator.cpp835 *outResult = SH_GLSL_410_CORE_OUTPUT; in ParseGLSLOutputVersion()