Home
last modified time | relevance | path

Searched refs:SH_GLSL_430_CORE_OUTPUT (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DCompilerGL.cpp37 return SH_GLSL_430_CORE_OUTPUT; in GetShaderOutputType()
/external/angle/src/compiler/translator/
DVersionGLSL.cpp38 case SH_GLSL_430_CORE_OUTPUT: in ShaderOutputTypeToGLSLVersion()
DCompiler.cpp107 output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || in IsGLSL130OrNewer()
113 return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || in IsGLSL420OrNewer()
Dutil.cpp765 case SH_GLSL_430_CORE_OUTPUT: in IsOutputGLSL()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp166 validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT); in LLVMFuzzerTestOneInput()
/external/angle/include/GLSLANG/
DShaderLang.h63 SH_GLSL_430_CORE_OUTPUT = 0x8B86, enumerator
/external/angle/samples/shader_translator/
Dshader_translator.cpp841 *outResult = SH_GLSL_430_CORE_OUTPUT; in ParseGLSLOutputVersion()