Home
last modified time | relevance | path

Searched refs:SH_HLSL_3_0_OUTPUT (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/tests/compiler_tests/
DEmulateGLDrawID_test.cpp79 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
80 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
99 EXPECT_TRUE(foundInCode(SH_HLSL_3_0_OUTPUT, "uniform int angle_DrawID : register")); in TEST_F()
100 EXPECT_TRUE(foundInCode(SH_HLSL_3_0_OUTPUT, "uniform int angle_DrawID : register")); in TEST_F()
150 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
151 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
DEmulateGLBaseVertexBaseInstance_test.cpp78 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
79 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
103 EXPECT_TRUE(foundInCode(SH_HLSL_3_0_OUTPUT, "uniform int angle_BaseVertex : register")); in TEST_F()
104 EXPECT_TRUE(foundInCode(SH_HLSL_3_0_OUTPUT, "uniform int angle_BaseInstance : register")); in TEST_F()
192 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
193 addOutputType(SH_HLSL_3_0_OUTPUT); in TEST_F()
DHLSLOutput_test.cpp27 HLSL30VertexOutputTest() : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_HLSL_3_0_OUTPUT) {} in HLSL30VertexOutputTest()
DDebugShaderPrecision_test.cpp1076 ASSERT_FALSE(compileTestShader(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, SH_HLSL_3_0_OUTPUT, in TEST()
/external/angle/src/compiler/translator/
DblocklayoutHLSL.cpp123 case SH_HLSL_3_0_OUTPUT: in GetStrategyFor()
DTextureFunctionHLSL.cpp233 if (outputType == SH_HLSL_3_0_OUTPUT) in GetHLSLCoordCount()
282 if (outputType == SH_HLSL_3_0_OUTPUT) in OutputTextureFunctionArgumentList()
1021 if (outputType == SH_HLSL_3_0_OUTPUT) in OutputTextureSampleFunctionReturnStatement()
1073 if (outputType == SH_HLSL_3_0_OUTPUT) in OutputTextureSampleFunctionReturnStatement()
DTranslatorHLSL.cpp115 if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER) in translate()
Dutil.cpp779 case SH_HLSL_3_0_OUTPUT: in IsOutputHLSL()
DResourcesHLSL.cpp590 ASSERT(outputType == SH_HLSL_3_0_OUTPUT); in uniformsHeader()
DOutputHLSL.cpp378 if (mOutputType == SH_HLSL_3_0_OUTPUT) in OutputHLSL()
2825 if (mOutputType == SH_HLSL_3_0_OUTPUT) in visitLoop()
/external/angle/src/tests/perf_tests/
DCompilerPerf.cpp198 case SH_HLSL_3_0_OUTPUT: in IsPlatformAvailable()
/external/angle/samples/shader_translator/
Dshader_translator.cpp206 output = SH_HLSL_3_0_OUTPUT; in main()
325 case SH_HLSL_3_0_OUTPUT: in main()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp169 validOutputs.push_back(SH_HLSL_3_0_OUTPUT); in LLVMFuzzerTestOneInput()
/external/angle/include/GLSLANG/
DShaderLang.h68 SH_HLSL_3_0_OUTPUT = 0x8B48, // D3D 9 enumerator
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp50 return new CompilerD3D(SH_HLSL_3_0_OUTPUT); in createCompiler()