Searched refs:SH_HLSL_4_1_OUTPUT (Results 1 – 16 of 16) sorted by relevance
/external/angle/src/tests/perf_tests/ |
D | CompilerPerf.cpp | 169 CompilerParameters() { output = SH_HLSL_4_1_OUTPUT; } in CompilerParameters() 177 case SH_HLSL_4_1_OUTPUT: in str() 196 case SH_HLSL_4_1_OUTPUT: in IsPlatformAvailable() 332 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kSimpleESSL100FragSource, kSimpleESSL100Id), 333 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kSimpleESSL300FragSource, kSimpleESSL300Id), 334 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kRealWorldESSL100FragSource, kRealWorldESSL100Id), 335 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kTrickyESSL300FragSource, kTrickyESSL300Id),
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/external/angle/src/compiler/translator/ |
D | ResourcesHLSL.cpp | 503 if (outputType == SH_HLSL_4_1_OUTPUT && IsSampler(type.getBasicType())) in uniformsHeader() 513 else if (outputType == SH_HLSL_4_1_OUTPUT && IsImage(type.getBasicType())) in uniformsHeader() 542 else if (outputType == SH_HLSL_4_1_OUTPUT && IsAtomicCounter(type.getBasicType())) in uniformsHeader() 576 if (outputType == SH_HLSL_4_1_OUTPUT) in uniformsHeader() 602 if (outputType == SH_HLSL_4_1_OUTPUT) in uniformsHeader()
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D | blocklayoutHLSL.cpp | 125 case SH_HLSL_4_1_OUTPUT: in GetStrategyFor()
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D | TextureFunctionHLSL.cpp | 307 ASSERT(outputType == SH_HLSL_4_1_OUTPUT); in OutputTextureFunctionArgumentList() 464 if (outputType == SH_HLSL_4_1_OUTPUT) in GetTextureReference() 1061 else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in OutputTextureSampleFunctionReturnStatement() 1110 else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in OutputTextureSampleFunctionReturnStatement()
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D | OutputHLSL.cpp | 251 mOutputType == SH_HLSL_4_1_OUTPUT) in writeFloat() 821 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header() 855 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header() 947 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header() 972 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header() 1014 ASSERT(mOutputType == SH_HLSL_4_1_OUTPUT); in header() 3228 if (mOutputType == SH_HLSL_4_1_OUTPUT) in writeParameter() 3271 if (mOutputType == SH_HLSL_4_1_OUTPUT) in writeParameter()
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D | util.cpp | 780 case SH_HLSL_4_1_OUTPUT: in IsOutputHLSL()
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/external/angle/src/tests/compiler_tests/ |
D | HLSLOutput_test.cpp | 21 HLSLOutputTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_HLSL_4_1_OUTPUT) {} in HLSLOutputTest()
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D | UnrollFlatten_test.cpp | 33 compileTestShader(GL_FRAGMENT_SHADER, mInputSpec, SH_HLSL_4_1_OUTPUT, shaderString, in compile()
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D | DebugShaderPrecision_test.cpp | 24 addOutputType(SH_HLSL_4_1_OUTPUT); in DebugShaderPrecisionTest() 38 return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind); in foundInHLSLCode() 47 return foundInCodeRegex(SH_HLSL_4_1_OUTPUT, std::regex(regexToFind)); in foundInHLSLCodeRegex()
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D | OVR_multiview_test.cpp | 135 addOutputType(SH_HLSL_4_1_OUTPUT); in requestHLSLOutput() 147 return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind); in foundInHLSLCode()
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D | OVR_multiview2_test.cpp | 138 addOutputType(SH_HLSL_4_1_OUTPUT); in requestHLSLOutput() 150 return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind); in foundInHLSLCode()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 202 output = SH_HLSL_4_1_OUTPUT; in main() 326 case SH_HLSL_4_1_OUTPUT: in main()
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/external/angle/src/compiler/fuzz/ |
D | translator_fuzzer.cpp | 170 validOutputs.push_back(SH_HLSL_4_1_OUTPUT); in LLVMFuzzerTestOneInput()
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/external/angle/src/compiler/translator/tree_ops/ |
D | EmulatePrecision.cpp | 104 case SH_HLSL_4_1_OUTPUT: in createHelperWriter() 691 case SH_HLSL_4_1_OUTPUT: in SupportedInLanguage()
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/external/angle/include/GLSLANG/ |
D | ShaderLang.h | 69 SH_HLSL_4_1_OUTPUT = 0x8B49, // D3D 11 enumerator
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 141 return new CompilerD3D(SH_HLSL_4_1_OUTPUT); in createCompiler()
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