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Searched refs:SH_HLSL_4_1_OUTPUT (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/tests/perf_tests/
DCompilerPerf.cpp169 CompilerParameters() { output = SH_HLSL_4_1_OUTPUT; } in CompilerParameters()
177 case SH_HLSL_4_1_OUTPUT: in str()
196 case SH_HLSL_4_1_OUTPUT: in IsPlatformAvailable()
332 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kSimpleESSL100FragSource, kSimpleESSL100Id),
333 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kSimpleESSL300FragSource, kSimpleESSL300Id),
334 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kRealWorldESSL100FragSource, kRealWorldESSL100Id),
335 CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kTrickyESSL300FragSource, kTrickyESSL300Id),
/external/angle/src/compiler/translator/
DResourcesHLSL.cpp503 if (outputType == SH_HLSL_4_1_OUTPUT && IsSampler(type.getBasicType())) in uniformsHeader()
513 else if (outputType == SH_HLSL_4_1_OUTPUT && IsImage(type.getBasicType())) in uniformsHeader()
542 else if (outputType == SH_HLSL_4_1_OUTPUT && IsAtomicCounter(type.getBasicType())) in uniformsHeader()
576 if (outputType == SH_HLSL_4_1_OUTPUT) in uniformsHeader()
602 if (outputType == SH_HLSL_4_1_OUTPUT) in uniformsHeader()
DblocklayoutHLSL.cpp125 case SH_HLSL_4_1_OUTPUT: in GetStrategyFor()
DTextureFunctionHLSL.cpp307 ASSERT(outputType == SH_HLSL_4_1_OUTPUT); in OutputTextureFunctionArgumentList()
464 if (outputType == SH_HLSL_4_1_OUTPUT) in GetTextureReference()
1061 else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in OutputTextureSampleFunctionReturnStatement()
1110 else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in OutputTextureSampleFunctionReturnStatement()
DOutputHLSL.cpp251 mOutputType == SH_HLSL_4_1_OUTPUT) in writeFloat()
821 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header()
855 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header()
947 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header()
972 if (mOutputType == SH_HLSL_4_1_OUTPUT) in header()
1014 ASSERT(mOutputType == SH_HLSL_4_1_OUTPUT); in header()
3228 if (mOutputType == SH_HLSL_4_1_OUTPUT) in writeParameter()
3271 if (mOutputType == SH_HLSL_4_1_OUTPUT) in writeParameter()
Dutil.cpp780 case SH_HLSL_4_1_OUTPUT: in IsOutputHLSL()
/external/angle/src/tests/compiler_tests/
DHLSLOutput_test.cpp21 HLSLOutputTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_HLSL_4_1_OUTPUT) {} in HLSLOutputTest()
DUnrollFlatten_test.cpp33 compileTestShader(GL_FRAGMENT_SHADER, mInputSpec, SH_HLSL_4_1_OUTPUT, shaderString, in compile()
DDebugShaderPrecision_test.cpp24 addOutputType(SH_HLSL_4_1_OUTPUT); in DebugShaderPrecisionTest()
38 return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind); in foundInHLSLCode()
47 return foundInCodeRegex(SH_HLSL_4_1_OUTPUT, std::regex(regexToFind)); in foundInHLSLCodeRegex()
DOVR_multiview_test.cpp135 addOutputType(SH_HLSL_4_1_OUTPUT); in requestHLSLOutput()
147 return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind); in foundInHLSLCode()
DOVR_multiview2_test.cpp138 addOutputType(SH_HLSL_4_1_OUTPUT); in requestHLSLOutput()
150 return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind); in foundInHLSLCode()
/external/angle/samples/shader_translator/
Dshader_translator.cpp202 output = SH_HLSL_4_1_OUTPUT; in main()
326 case SH_HLSL_4_1_OUTPUT: in main()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp170 validOutputs.push_back(SH_HLSL_4_1_OUTPUT); in LLVMFuzzerTestOneInput()
/external/angle/src/compiler/translator/tree_ops/
DEmulatePrecision.cpp104 case SH_HLSL_4_1_OUTPUT: in createHelperWriter()
691 case SH_HLSL_4_1_OUTPUT: in SupportedInLanguage()
/external/angle/include/GLSLANG/
DShaderLang.h69 SH_HLSL_4_1_OUTPUT = 0x8B49, // D3D 11 enumerator
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp141 return new CompilerD3D(SH_HLSL_4_1_OUTPUT); in createCompiler()