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Searched refs:SH_USE_SPECIALIZATION_CONSTANT (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DSpecializationConstant.cpp264 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) != 0 && in SpecConst()
346 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierXForDFdx()
357 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierYForDFdx()
368 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierXForDFdy()
379 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierYForDFdy()
390 if (!(mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT)) in getPreRotationMatrix()
400 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getFragRotationMatrix()
410 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getHalfRenderAreaRotationMatrix()
420 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getFlipXY()
430 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getNegFlipXY()
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/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp82 compileOptions |= SH_USE_SPECIALIZATION_CONSTANT; in compile()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp59 SH_USE_SPECIALIZATION_CONSTANT | SH_ADD_VULKAN_XFB_EMULATION_SUPPORT_CODE;
/external/angle/include/GLSLANG/
DShaderLang.h326 const ShCompileOptions SH_USE_SPECIALIZATION_CONSTANT = UINT64_C(1) << 54; variable
/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp1325 if ((compileOptions & SH_USE_SPECIALIZATION_CONSTANT) != 0) in translate()