Searched refs:SH_USE_SPECIALIZATION_CONSTANT (Results 1 – 5 of 5) sorted by relevance
264 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) != 0 && in SpecConst()346 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierXForDFdx()357 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierYForDFdx()368 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierXForDFdy()379 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getMultiplierYForDFdy()390 if (!(mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT)) in getPreRotationMatrix()400 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getFragRotationMatrix()410 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getHalfRenderAreaRotationMatrix()420 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getFlipXY()430 if ((mCompileOptions & SH_USE_SPECIALIZATION_CONSTANT) == 0) in getNegFlipXY()[all …]
82 compileOptions |= SH_USE_SPECIALIZATION_CONSTANT; in compile()
59 SH_USE_SPECIALIZATION_CONSTANT | SH_ADD_VULKAN_XFB_EMULATION_SUPPORT_CODE;
326 const ShCompileOptions SH_USE_SPECIALIZATION_CONSTANT = UINT64_C(1) << 54; variable
1325 if ((compileOptions & SH_USE_SPECIALIZATION_CONSTANT) != 0) in translate()