/external/angle/src/tests/compiler_tests/ |
D | MSLOutput_test.cpp | 43 compile(shaderString, SH_VARIABLES); in TEST_F() 58 compile(shaderString, SH_VARIABLES); in TEST_F() 73 compile(shaderString, SH_VARIABLES); in TEST_F() 91 compile(shaderString, SH_VARIABLES); in TEST_F() 114 compile(shaderString, SH_VARIABLES); in TEST_F() 133 compile(shaderString, SH_VARIABLES); in TEST_F() 150 compile(shaderString, SH_VARIABLES); in TEST_F() 166 compile(shaderString, SH_VARIABLES); in TEST_F() 181 compile(shaderString, SH_VARIABLES); in TEST_F() 206 compile(shaderString, SH_VARIABLES); in TEST_F() [all …]
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D | EmulateGLDrawID_test.cpp | 22 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in EmulateGLDrawIDTest() 34 SH_VARIABLES, &translatedCode, &infoLog); in CheckCompileFailure() 64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 67 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 161 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
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D | EmulateGLBaseVertexBaseInstance_test.cpp | 22 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in EmulateGLBaseVertexBaseInstanceTest() 34 SH_VARIABLES, &translatedCode, &infoLog); in CheckCompileFailure() 66 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F() 89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F() 208 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
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D | ShaderVariable_test.cpp | 268 EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES)); in TEST() 269 EXPECT_FALSE(sh::Compile(compiler, program2, 1, SH_VARIABLES)); in TEST() 294 EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES)); in TEST() 303 EXPECT_TRUE(sh::Compile(compiler, program2, 1, SH_VARIABLES)); in TEST() 336 EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES)); in TEST() 345 EXPECT_TRUE(sh::Compile(compiler, program2, 1, SH_VARIABLES)); in TEST() 382 EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES)); in TEST() 391 EXPECT_TRUE(sh::Compile(compiler, program2, 1, SH_VARIABLES)); in TEST() 400 EXPECT_FALSE(sh::Compile(compiler, program3, 1, SH_VARIABLES)); in TEST()
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D | GLSLCompatibilityOutput_test.cpp | 21 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in GLSLCompatibilityOutputTest()
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D | PruneUnusedFunctions_test.cpp | 28 int compilationFlags = SH_VARIABLES; in compile()
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D | OES_sample_variables_test.cpp | 79 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
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D | WorkGroupSize_test.cpp | 39 bool status = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | SH_VARIABLES); in compile()
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D | APPLE_clip_distance_test.cpp | 62 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
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D | UnrollFlatten_test.cpp | 34 SH_VARIABLES, &mTranslatedSource, &infoLog); in compile()
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D | AtomicCounter_test.cpp | 37 mExtraCompileOptions |= SH_VARIABLES; in TEST_F()
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D | InitOutputVariables_test.cpp | 194 mExtraCompileOptions |= SH_VARIABLES; in SetUp() 229 mExtraCompileOptions |= SH_VARIABLES; in InitOutputVariablesWebGL1FragmentShaderTest()
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D | EXT_clip_cull_distance_test.cpp | 260 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
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D | ShCompile_test.cpp | 42 ShCompileOptions options = SH_OBJECT_CODE | SH_VARIABLES | SH_INIT_OUTPUT_VARIABLES; in testCompile()
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D | EXT_shader_framebuffer_fetch_test.cpp | 190 SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
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D | ShaderImage_test.cpp | 127 mExtraCompileOptions |= SH_VARIABLES; in SetUp()
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D | CollectVariables_test.cpp | 60 ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES)); in validateDepthRangeShader() 110 ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES)) in validateOutputVariableForShader() 126 ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES | compileOptions)); in compile()
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D | ShaderValidation_test.cpp | 89 mExtraCompileOptions |= (SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS); in SetUp()
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/external/angle/src/tests/test_utils/ |
D | ShaderCompileTreeTest.cpp | 158 ASSERT(mExtraCompileOptions & SH_VARIABLES); in getUniforms() 164 ASSERT(mExtraCompileOptions & SH_VARIABLES); in getAttributes()
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/external/angle/src/tests/perf_tests/ |
D | CompilerPerf.cpp | 307 ShCompileOptions compileOptions = SH_OBJECT_CODE | SH_VARIABLES | in step()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 114 compileOptions |= SH_VARIABLES; in main() 358 if (compiled && (compileOptions & SH_VARIABLES)) in main()
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/external/angle/src/compiler/fuzz/ |
D | translator_fuzzer.cpp | 27 SH_VALIDATE | SH_VALIDATE_LOOP_INDEXING | SH_INTERMEDIATE_TREE | SH_OBJECT_CODE | SH_VARIABLES |
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/external/angle/include/GLSLANG/ |
D | ShaderLang.h | 90 const ShCompileOptions SH_VARIABLES = UINT64_C(1) << 3; variable
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/external/angle/src/libANGLE/ |
D | Shader.cpp | 345 ShCompileOptions options = (SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID | in compile()
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/external/angle/src/compiler/translator/ |
D | Compiler.cpp | 1508 return (compileOptions & SH_VARIABLES) != 0; in shouldCollectVariables()
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