/external/mesa3d/src/gallium/drivers/swr/rasterizer/common/ |
D | simdintrin.h | 31 typedef SIMD256 SIMD; typedef 39 #define _simd_load_ps SIMD::load_ps 40 #define _simd_load1_ps SIMD::broadcast_ss 41 #define _simd_loadu_ps SIMD::loadu_ps 42 #define _simd_setzero_ps SIMD::setzero_ps 43 #define _simd_set1_ps SIMD::set1_ps 44 #define _simd_blend_ps(a, b, i) SIMD::blend_ps<i>(a, b) 45 #define _simd_blend_epi32(a, b, i) SIMD::blend_epi32<i>(a, b) 46 #define _simd_blendv_ps SIMD::blendv_ps 47 #define _simd_store_ps SIMD::store_ps [all …]
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderImage.cpp | 76 sw::SIMD::Float sRGBtoLinear(sw::SIMD::Float c) in sRGBtoLinear() 78 sw::SIMD::Float lc = c * sw::SIMD::Float(1.0f / 12.92f); in sRGBtoLinear() 79 …sw::SIMD::Float ec = sw::power((c + sw::SIMD::Float(0.055f)) * sw::SIMD::Float(1.0f / 1.055f), sw:… in sRGBtoLinear() 81 sw::SIMD::Int linear = CmpLT(c, sw::SIMD::Float(0.04045f)); in sRGBtoLinear() 83 …return rr::As<sw::SIMD::Float>((linear & rr::As<sw::SIMD::Int>(lc)) | (~linear & rr::As<sw::SIMD::… in sRGBtoLinear() 132 Array<SIMD::Float> out(4); in EmitImageSample() 147 void SpirvShader::EmitImageSampleUnconditional(Array<SIMD::Float> &out, ImageInstruction instructio… in EmitImageSampleUnconditional() 241 Array<SIMD::Float> in(16); // Maximum 16 input parameter components. in EmitImageSampleUnconditional() 304 in[i] = As<SIMD::Float>(SIMD::Int(0)); in EmitImageSampleUnconditional() 315 in[i] = As<SIMD::Float>(offsetValue.Int(j)); // Integer values, but transfered as float. in EmitImageSampleUnconditional() [all …]
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D | SpirvShaderGLSLstd450.cpp | 27 sw::SIMD::Float Interpolate(const sw::SIMD::Float &x, const sw::SIMD::Float &y, const sw::SIMD::Flo… in Interpolate() 28 … const sw::SIMD::Float &A, const sw::SIMD::Float &B, const sw::SIMD::Float &C, in Interpolate() 31 sw::SIMD::Float interpolant = C; in Interpolate() 158 …dst.move(i, x + ((SIMD::Float(CmpLT(x, src.Float(i)) & SIMD::Int(1)) * SIMD::Float(2.0f)) - SIMD::… in EmitExtGLSLstd450() 159 …SIMD::Float(CmpEQ(Frac(src.Float(i)), SIMD::Float(0.5f)) & SIMD::Int(1)) * SIMD::Float(Int4(x) & S… in EmitExtGLSLstd450() 229 dst.move(i, CmpNLT(x.Float(i), edge.Float(i)) & As<SIMD::Int>(SIMD::Float(1.0f))); in EmitExtGLSLstd450() 242 SIMD::Float(0.0f)), in EmitExtGLSLstd450() 243 SIMD::Float(1.0f)); in EmitExtGLSLstd450() 297 …auto neg = As<SIMD::Int>(CmpLT(src.Float(i), SIMD::Float(-0.0f))) & As<SIMD::Int>(SIMD::Float(-1.0… in EmitExtGLSLstd450() 298 …auto pos = As<SIMD::Int>(CmpNLE(src.Float(i), SIMD::Float(+0.0f))) & As<SIMD::Int>(SIMD::Float(1.0… in EmitExtGLSLstd450() [all …]
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D | SpirvShaderGroup.cpp | 41 …auto mask = As<SIMD::UInt>(state->activeLaneMask()); // Considers helper invocations active. See … in BinaryOperation() 43 SIMD::UInt v_uint = (value.UInt(i) & mask) | (As<SIMD::UInt>(identity) & ~mask); in BinaryOperation() 81 …static_assert(SIMD::Width == 4, "EmitGroupNonUniform makes many assumptions that the SIMD vector w… in EmitGroupNonUniform() 96 …SIMD::Int active = state->activeLaneMask(); // Considers helper invocations active. See b/1511370… in EmitGroupNonUniform() 99 auto v0111 = SIMD::Int(0, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in EmitGroupNonUniform() 108 …dst.move(0, AndAll(predicate.UInt(0) | ~As<SIMD::UInt>(state->activeLaneMask()))); // Considers h… in EmitGroupNonUniform() 115 …dst.move(0, OrAll(predicate.UInt(0) & As<SIMD::UInt>(state->activeLaneMask()))); // Considers hel… in EmitGroupNonUniform() 122 auto res = SIMD::UInt(0xffffffff); in EmitGroupNonUniform() 123 …SIMD::UInt active = As<SIMD::UInt>(state->activeLaneMask()); // Considers helper invocations acti… in EmitGroupNonUniform() 124 SIMD::UInt inactive = ~active; in EmitGroupNonUniform() [all …]
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D | ShaderCore.hpp | 90 namespace SIMD { namespace 103 Pointer(rr::Pointer<Byte> base, rr::Int limit, SIMD::Int offset); 104 Pointer(rr::Pointer<Byte> base, unsigned int limit, SIMD::Int offset); 109 Pointer operator+(SIMD::Int i); 110 Pointer operator*(SIMD::Int i); 118 SIMD::Int offsets() const; 120 SIMD::Int isInBounds(unsigned int accessSize, OutOfBoundsBehavior robustness) const; 158 SIMD::Int dynamicOffsets; // If hasDynamicOffsets is false, all dynamicOffsets are zero. 159 std::array<int32_t, SIMD::Width> staticOffsets; 223 sw::SIMD::UInt halfToFloatBits(sw::SIMD::UInt halfBits); [all …]
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D | ShaderCore.cpp | 561 SIMD::UInt halfToFloatBits(SIMD::UInt halfBits) in halfToFloatBits() 563 auto magic = SIMD::UInt(126 << 23); in halfToFloatBits() 565 auto sign16 = halfBits & SIMD::UInt(0x8000); in halfToFloatBits() 566 auto man16 = halfBits & SIMD::UInt(0x03FF); in halfToFloatBits() 567 auto exp16 = halfBits & SIMD::UInt(0x7C00); in halfToFloatBits() 569 auto isDnormOrZero = CmpEQ(exp16, SIMD::UInt(0)); in halfToFloatBits() 570 auto isInfOrNaN = CmpEQ(exp16, SIMD::UInt(0x7C00)); in halfToFloatBits() 574 auto exp32 = (exp16 + SIMD::UInt(0x1C000)) << 13; in halfToFloatBits() 575 auto norm32 = (man32 | exp32) | (isInfOrNaN & SIMD::UInt(0x7F800000)); in halfToFloatBits() 577 auto denorm32 = As<SIMD::UInt>(As<SIMD::Float>(magic + man16) - As<SIMD::Float>(magic)); in halfToFloatBits() [all …]
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D | SpirvShaderArithmetic.cpp | 48 SIMD::Float v = lhs.Float(i) * rhs.Float(0); in EmitMatrixTimesVector() 68 SIMD::Float v = lhs.Float(0) * rhs.Float(i * lhs.componentCount); in EmitVectorTimesMatrix() 94 SIMD::Float v = SIMD::Float(0); in EmitMatrixTimesMatrix() 166 auto one = SIMD::UInt(1); in EmitUnaryOp() 177 auto one = SIMD::UInt(1); in EmitUnaryOp() 179 SIMD::UInt out = (v >> offset) & Bitmask32(count); in EmitUnaryOp() 195 SIMD::UInt v = src.UInt(i); in EmitUnaryOp() 196 v = ((v >> 1) & SIMD::UInt(0x55555555)) | ((v & SIMD::UInt(0x55555555)) << 1); in EmitUnaryOp() 197 v = ((v >> 2) & SIMD::UInt(0x33333333)) | ((v & SIMD::UInt(0x33333333)) << 2); in EmitUnaryOp() 198 v = ((v >> 4) & SIMD::UInt(0x0F0F0F0F)) | ((v & SIMD::UInt(0x0F0F0F0F)) << 4); in EmitUnaryOp() [all …]
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D | ComputeProgram.cpp | 73 …:BuiltInNumWorkgroups, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setWorkgroupBuiltins() 77 As<SIMD::Float>(SIMD::Int(Extract(routine->numWorkgroups, component))); in setWorkgroupBuiltins() 81 …v::BuiltInWorkgroupId, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setWorkgroupBuiltins() 85 As<SIMD::Float>(SIMD::Int(workgroupID[component])); in setWorkgroupBuiltins() 89 …:BuiltInWorkgroupSize, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setWorkgroupBuiltins() 93 As<SIMD::Float>(SIMD::Int(Extract(routine->workgroupSize, component))); in setWorkgroupBuiltins() 97 …::BuiltInNumSubgroups, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setWorkgroupBuiltins() 99 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine->subgroupsPerWorkgroup)); in setWorkgroupBuiltins() 102 …::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setWorkgroupBuiltins() 104 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine->invocationsPerSubgroup)); in setWorkgroupBuiltins() [all …]
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D | VertexProgram.cpp | 42 …spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in VertexProgram() 44 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in VertexProgram() 47 …:BuiltInInstanceIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in VertexProgram() 50 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.instanceID)); in VertexProgram() 53 …::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in VertexProgram() 55 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); in VertexProgram() 70 routine.vertexIndex = *Pointer<SIMD::Int>(As<Pointer<SIMD::Int>>(batch)) + in program() 71 SIMD::Int(*Pointer<Int>(data + OFFSET(DrawData, baseVertex))); in program() 78 As<SIMD::Float>(routine.vertexIndex); in program() 81 auto activeLaneMask = SIMD::Int(0xFFFFFFFF); in program()
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D | PixelProgram.cpp | 89 routine.fragCoord[0] = SIMD::Float(Float(x)) + SIMD::Float(x0, x1, x0, x1); in setBuiltins() 90 routine.fragCoord[1] = SIMD::Float(Float(y)) + SIMD::Float(y0, y0, y1, y1); in setBuiltins() 94 routine.invocationsPerSubgroup = SIMD::Width; in setBuiltins() 96 routine.windowSpacePosition[0] = x + SIMD::Int(0, 1, 0, 1); in setBuiltins() 97 routine.windowSpacePosition[1] = y + SIMD::Int(0, 0, 1, 1); in setBuiltins() 102 …SIMD::Float pointSizeInv = SIMD::Float(*Pointer<Float>(primitive + OFFSET(Primitive, pointSizeInv)… in setBuiltins() 103 …routine.pointCoord[0] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(x)) + SIMD::Float(… in setBuiltins() 104 …routine.pointCoord[1] = SIMD::Float(0.5f) + pointSizeInv * (((SIMD::Float(Float(y)) + SIMD::Float(… in setBuiltins() 106 …spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping &builtin, Array<SIMD::Float> &value) { in setBuiltins() 108 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in setBuiltins() [all …]
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D | SpirvShader.hpp | 95 …void move(uint32_t i, RValue<SIMD::Float> &&scalar) { emplace(i, scalar.value(), TypeHint::Float);… in move() 96 void move(uint32_t i, RValue<SIMD::Int> &&scalar) { emplace(i, scalar.value(), TypeHint::Int); } in move() 97 void move(uint32_t i, RValue<SIMD::UInt> &&scalar) { emplace(i, scalar.value(), TypeHint::UInt); } in move() 99 …void move(uint32_t i, const RValue<SIMD::Float> &scalar) { emplace(i, scalar.value(), TypeHint::Fl… in move() 100 …void move(uint32_t i, const RValue<SIMD::Int> &scalar) { emplace(i, scalar.value(), TypeHint::Int)… in move() 101 …void move(uint32_t i, const RValue<SIMD::UInt> &scalar) { emplace(i, scalar.value(), TypeHint::UIn… in move() 104 RValue<SIMD::Float> Float(uint32_t i) const in Float() 108 return As<SIMD::Float>(scalar[i]); // TODO(b/128539387): RValue<SIMD::Float>(scalar) in Float() 111 RValue<SIMD::Int> Int(uint32_t i) const in Int() 115 return As<SIMD::Int>(scalar[i]); // TODO(b/128539387): RValue<SIMD::Int>(scalar) in Int() [all …]
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D | SpirvShaderSampling.cpp | 99 …rr::Function<Void(Pointer<Byte>, Pointer<SIMD::Float>, Pointer<SIMD::Float>, Pointer<Byte>)> funct… in emitSamplerRoutine() 102 Pointer<SIMD::Float> in = function.Arg<1>(); in emitSamplerRoutine() 103 Pointer<SIMD::Float> out = function.Arg<2>(); in emitSamplerRoutine() 106 SIMD::Float uvwa[4]; in emitSamplerRoutine() 107 SIMD::Float dRef; in emitSamplerRoutine() 108 …SIMD::Float lodOrBias; // Explicit level-of-detail, or bias added to the implicit level-of-detail… in emitSamplerRoutine() 112 SIMD::Int sampleId; in emitSamplerRoutine() 147 offset[j] = As<SIMD::Int>(in[i]); in emitSamplerRoutine() 152 sampleId = As<SIMD::Int>(in[i]); in emitSamplerRoutine() 163 For(Int i = 0, i < SIMD::Width, i++) in emitSamplerRoutine() [all …]
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D | SpirvShaderMemory.cpp | 64 dst.move(el.index, p.Load<SIMD::Float>(robustness, state->activeLaneMask(), atomic, memoryOrder)); in EmitLoad() 105 SIMD::Int mask = state->activeLaneMask(); in Store() 136 auto size = elementTy.componentCount * static_cast<uint32_t>(sizeof(float)) * SIMD::Width; in EmitVariable() 137 state->createPointer(resultId, SIMD::Pointer(base, size)); in EmitVariable() 145 state->createPointer(resultId, SIMD::Pointer(base, size, workgroupMemory.offsetOf(resultId))); in EmitVariable() 163 auto size = elementTy.componentCount * static_cast<uint32_t>(sizeof(float)) * SIMD::Width; in EmitVariable() 164 state->createPointer(resultId, SIMD::Pointer(base, size)); in EmitVariable() 177 state->createPointer(resultId, SIMD::Pointer(binding, size)); in EmitVariable() 191 state->createPointer(resultId, SIMD::Pointer(routine->descriptorSets[d.DescriptorSet], size)); in EmitVariable() 195 state->createPointer(resultId, SIMD::Pointer(nullptr, 0)); in EmitVariable() [all …]
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D | SpirvShaderDebug.hpp | 79 return PrintValue::Ty<sw::SIMD::Float>::fmt(v.Float(i)); in fmt() 81 return PrintValue::Ty<sw::SIMD::Int>::fmt(v.Int(i)); in fmt() 83 return PrintValue::Ty<sw::SIMD::UInt>::fmt(v.UInt(i)); in fmt() 93 return PrintValue::Ty<sw::SIMD::Float>::val(v.Float(i)); in val() 95 return PrintValue::Ty<sw::SIMD::Int>::val(v.Int(i)); in val() 97 return PrintValue::Ty<sw::SIMD::UInt>::val(v.UInt(i)); in val() 136 …intValue::Ty<sw::Intermediate>::fmt(*v.intermediate) : PrintValue::Ty<sw::SIMD::UInt>::fmt(v.UInt(… in fmt() 141 …intValue::Ty<sw::Intermediate>::val(*v.intermediate) : PrintValue::Ty<sw::SIMD::UInt>::val(v.UInt(… in val()
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D | SpirvShader.cpp | 1145 SIMD::Pointer SpirvShader::WalkExplicitLayoutAccessChain(Object::ID baseId, uint32_t numIndexes, ui… in WalkExplicitLayoutAccessChain() 1210 ptr += SIMD::Int(d.ArrayStride) * state->getIntermediate(indexIds[i]).Int(0); in WalkExplicitLayoutAccessChain() 1228 ptr += SIMD::Int(columnStride) * state->getIntermediate(indexIds[i]).Int(0); in WalkExplicitLayoutAccessChain() 1243 ptr += SIMD::Int(elemStride) * state->getIntermediate(indexIds[i]).Int(0); in WalkExplicitLayoutAccessChain() 1257 SIMD::Pointer SpirvShader::WalkAccessChain(Object::ID baseId, uint32_t numIndexes, uint32_t const *… in WalkAccessChain() 1322 ptr += SIMD::Int(stride) * state->getIntermediate(indexIds[i]).Int(0); in WalkAccessChain() 1633 void SpirvShader::emit(SpirvRoutine *routine, RValue<SIMD::Int> const &activeLaneMask, RValue<SIMD:… in emit() 2181 dst.move(i, RValue<SIMD::Float>(0.0f)); in EmitVectorShuffle() 2205 SIMD::UInt v = SIMD::UInt(0); in EmitVectorExtractDynamic() 2209 v |= CmpEQ(index.UInt(0), SIMD::UInt(i)) & src.UInt(i); in EmitVectorExtractDynamic() [all …]
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D | SpirvShaderControlFlow.cpp | 198 void SpirvShader::EmitState::addOutputActiveLaneMaskEdge(Block::ID to, RValue<SIMD::Int> mask) in addOutputActiveLaneMaskEdge() 203 void SpirvShader::EmitState::addActiveLaneMaskEdge(Block::ID from, Block::ID to, RValue<SIMD::Int> … in addActiveLaneMaskEdge() 219 RValue<SIMD::Int> SpirvShader::GetActiveLaneMaskEdge(EmitState *state, Block::ID from, Block::ID to… in GetActiveLaneMaskEdge() 301 SIMD::Int activeLaneMask(0); in EmitNonLoop() 367 SIMD::Int loopActiveLaneMask = SIMD::Int(0); in EmitLoop() 375 std::unordered_map<Block::ID, SIMD::Int> mergeActiveLaneMasks; in EmitLoop() 378 mergeActiveLaneMasks.emplace(in, SIMD::Int(0)); in EmitLoop() 419 loopActiveLaneMask = SIMD::Int(0); in EmitLoop() 540 SIMD::Int defaultLaneMask = state->activeLaneMask(); in EmitSwitch() 543 std::vector<RValue<SIMD::Int>> caseLabelMatches; in EmitSwitch() [all …]
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/external/llvm-project/llvm/test/CodeGen/WebAssembly/ |
D | simd-build-vector.ll | 2 …-explicit-locals -wasm-keep-registers -mattr=+simd128 | FileCheck %s --check-prefixes=CHECK,SIMD-VM 13 ; SIMD-VM-NEXT: i64.const $push0=, 8589934593 14 ; SIMD-VM-NEXT: i64x2.splat $push1=, $pop0 15 ; SIMD-VM-NEXT: return $pop1 23 ; SIMD-VM-NEXT: i64.const $push0=, 8589934593 24 ; SIMD-VM-NEXT: i64x2.splat $push1=, $pop0 25 ; SIMD-VM-NEXT: return $pop1 33 ; SIMD-VM-NEXT: i64.const $push0=, 8589934593 34 ; SIMD-VM-NEXT: i64x2.splat $push1=, $pop0 35 ; SIMD-VM-NEXT: return $pop1 [all …]
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/external/llvm-project/flang/docs/ |
D | OpenMP-4.5-grammar.md | 61 2.8.1 simd -> SIMD [simd-clause[ [,] simd-clause]...] 71 2.8.1 end-simd -> END SIMD 73 2.8.2 declare-simd -> DECLARE SIMD [(proc-name)] [declare-simd-clause[ [,] declare-simd-clause]...] 81 2.8.3 do-simd -> DO SIMD [do-simd-clause[ [,] do-simd-clause]...] 85 2.8.3 end-do-simd -> END DO SIMD [nowait-clause] 119 2.9.3 taskloop-simd -> TASKLOOP SIMD [taskloop-simd-clause[ [,] taskloop-simd-clause]...] 123 2.9.3 end-taskloop-simd -> END TASKLOOP SIMD 196 2.10.9 distribute-simd -> DISTRIBUTE SIMD [distribute-simd-clause[ [,] distribute-simd-clause]...] 200 2.10.9 end-distribute-simd -> END DISTRIBUTE SIMD 210 …DISTRIBUTE PARALLEL DO SIMD [distribute-parallel-do-simd-clause[ [,] distribute-parallel-do-simd-c… [all …]
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/external/fec/ |
D | README | 37 SIMD SUPPORT 39 This package automatically makes use of various SIMD (Single 48 Many of the SIMD versions run more than an order of 49 magnitude faster than their portable C versions. The available SIMD 51 version of each routine is automatically selected. If no SIMD 56 The SIMD-assisted versions generally produce the same results as the C 59 path metrics. On the other hand, the SIMD versions use the 67 AMD CPUs starting with the K6. SSE (SIMD Streaming Extensions) was 73 The latest IA-32 SIMD instruction set, SSE3 (also known as "Prescott 98 Add SIMD version override options [all …]
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/external/llvm-project/clang-tools-extra/docs/clang-tidy/checks/ |
D | portability-simd-intrinsics.rst | 6 Finds SIMD intrinsics calls and suggests ``std::experimental::simd`` (`P0214`_) 22 Many architectures provide SIMD operations (e.g. x86 SSE/AVX, Power AltiVec/VSX, 23 ARM NEON). It is common that SIMD code implementing the same algorithm, is 27 The C++ standard proposal `P0214`_ and its extensions cover many common SIMD 29 operations, the SIMD code can be simplified and pieces for different targets can
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/external/llvm/lib/Target/WebAssembly/ |
D | WebAssemblyInstrSIMD.td | 1 // WebAssemblyInstrSIMD.td - WebAssembly SIMD codegen support -*- tablegen -*-// 11 /// \brief WebAssembly SIMD operand code-gen constructs. 15 // TODO: Implement SIMD instructions.
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/external/psimd/ |
D | README.md | 1 # P(ortable) SIMD 2 Portable 128-bit SIMD intrinsics
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | frontend.cpp | 1115 simdscalari vViewportIdx = SIMD::setzero_si(); in GeometryShaderStage() 1116 simdscalari vRtIdx = SIMD::setzero_si(); in GeometryShaderStage() 1117 SIMD::Vec4 svgAttrib[4]; in GeometryShaderStage() 1128 SIMD::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); in GeometryShaderStage() 1132 SIMD::max_epi32(vViewportIdx, SIMD::setzero_si()); in GeometryShaderStage() 1134 SIMD::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); in GeometryShaderStage() 1136 SIMD::cmplt_epi32(vViewportIdx, vNumViewports); in GeometryShaderStage() 1137 vViewportIdx = SIMD::and_si(vClearMask, vViewportIdx); in GeometryShaderStage() 1142 vRtIdx = SIMD::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); in GeometryShaderStage() 1595 simdscalari vViewportIdx = SIMD::setzero_si(); in TessellationStages() [all …]
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/external/libjpeg-turbo/simd/x86_64/ |
D | jsimdcpu.asm | 2 ; jsimdcpu.asm - SIMD instruction support check 8 ; x86 SIMD extension for IJG JPEG library 24 ; Check if the CPU supports SIMD instructions
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/external/oboe/samples/RhythmGame/third_party/glm/ |
D | CMakeLists.txt | 34 source_group("SIMD Files" FILES ${SIMD_SOURCE}) 35 source_group("SIMD Files" FILES ${SIMD_INLINE}) 36 source_group("SIMD Files" FILES ${SIMD_HEADER})
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