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Searched refs:SI_DESCS_SHADER_MASK (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_descriptors.c2043 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX), in si_emit_graphics_shader_pointers()
2045 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL), in si_emit_graphics_shader_pointers()
2047 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT), in si_emit_graphics_shader_pointers()
2049 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL), in si_emit_graphics_shader_pointers()
2051 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY), in si_emit_graphics_shader_pointers()
2098 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE), in si_emit_compute_shader_pointers()
2100 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE); in si_emit_compute_shader_pointers()
Dsi_state.h406 #define SI_DESCS_SHADER_MASK(name) \ macro
Dsi_blit.c96 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX); in si_blitter_end()
Dsi_state_draw.c2290 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX); in si_draw_rectangle()