Searched refs:SI_NGG_CULL_GS_FAST_LAUNCH_ALL (Results 1 – 7 of 7) sorted by relevance
281 #define SI_NGG_CULL_GS_FAST_LAUNCH_ALL (0x3 << 3) /* GS fast launch (both prim types) */ macro
428 if (ctx->ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL) in si_begin_new_gfx_cs()
969 !(sctx->ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL))); in si_emit_draw_packets()2099 if (!(old_ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL) && in si_multi_draw_vbo()2100 ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL) in si_multi_draw_vbo()
1931 shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL, in si_get_shader_wave_size()
1322 (ngg_cull_shader && key->opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL); in si_vs_needs_prolog()2050 … shader.key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL, in si_get_shader_part()
843 if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL) { in gfx10_emit_ngg_culling_epilogue()
4019 key.u.ngg_gs_fast_launch = !!(vs->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL); in si_update_shaders()