Searched refs:SI_NUM_SHADERS (Results 1 – 6 of 6) sorted by relevance
33 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE + 1) macro248 uint32_t sh_base[SI_NUM_SHADERS];404 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
581 if (!count || shader >= SI_NUM_SHADERS) in si_set_sampler_views()811 assert(shader < SI_NUM_SHADERS); in si_set_shader_images()933 if (!count || shader >= SI_NUM_SHADERS || !sstates) in si_bind_sampler_states()1164 if (shader >= SI_NUM_SHADERS) in si_pipe_set_constant_buffer()1471 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_update_needs_color_decompress_masks()1575 for (shader = 0; shader < SI_NUM_SHADERS; shader++) in si_rebind_buffer()1583 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_rebind_buffer()1596 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_rebind_buffer()1621 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) { in si_rebind_buffer()1825 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_update_all_texture_descriptors()[all …]
1059 uint32_t inlinable_uniforms[SI_NUM_SHADERS][MAX_INLINABLE_UNIFORMS];1061 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];1062 struct si_samplers samplers[SI_NUM_SHADERS];1063 struct si_images images[SI_NUM_SHADERS];
668 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) { in si_create_context()
676 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_check_render_feedback()
3222 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_destroy_shader_selector()