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Searched refs:SI_NUM_SHADERS (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state.h33 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE + 1) macro
248 uint32_t sh_base[SI_NUM_SHADERS];
404 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
Dsi_descriptors.c581 if (!count || shader >= SI_NUM_SHADERS) in si_set_sampler_views()
811 assert(shader < SI_NUM_SHADERS); in si_set_shader_images()
933 if (!count || shader >= SI_NUM_SHADERS || !sstates) in si_bind_sampler_states()
1164 if (shader >= SI_NUM_SHADERS) in si_pipe_set_constant_buffer()
1471 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_update_needs_color_decompress_masks()
1575 for (shader = 0; shader < SI_NUM_SHADERS; shader++) in si_rebind_buffer()
1583 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_rebind_buffer()
1596 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_rebind_buffer()
1621 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) { in si_rebind_buffer()
1825 for (shader = 0; shader < SI_NUM_SHADERS; shader++) { in si_update_all_texture_descriptors()
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Dsi_pipe.h1059 uint32_t inlinable_uniforms[SI_NUM_SHADERS][MAX_INLINABLE_UNIFORMS];
1061 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1062 struct si_samplers samplers[SI_NUM_SHADERS];
1063 struct si_images images[SI_NUM_SHADERS];
Dsi_pipe.c668 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) { in si_create_context()
Dsi_blit.c676 for (int i = 0; i < SI_NUM_SHADERS; ++i) { in si_check_render_feedback()
Dsi_state_shaders.c3222 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_destroy_shader_selector()