Searched refs:SI_PC_BLOCK_SHADER (Results 1 – 1 of 1) sorted by relevance
42 SI_PC_BLOCK_SHADER = (1 << 3), enumerator320 .flags = SI_PC_BLOCK_SE | SI_PC_BLOCK_SHADER,1105 if (block->b->b->flags & SI_PC_BLOCK_SHADER) { in get_group_state()1281 if (block->b->b->flags & SI_PC_BLOCK_SHADER) in si_init_block_names()1286 if (block->b->b->flags & SI_PC_BLOCK_SHADER) in si_init_block_names()1313 if (block->b->b->flags & SI_PC_BLOCK_SHADER) { in si_init_block_names()1507 if (block->b->b->flags & SI_PC_BLOCK_SHADER) in si_init_perfcounters()