Searched refs:SKSL_MAGIC (Results 1 – 2 of 2) sorted by relevance
20 static const int32_t SKSL_MAGIC = 0x0; // FIXME: we should probably register a magic number variable3210 this->writeWord(SKSL_MAGIC, *fOut); in generateCode()
28 static const int32_t SKSL_MAGIC = 0x0; // FIXME: we should probably register a magic number variable3638 this->writeWord(SKSL_MAGIC, *fOut); in generateCode()