Searched refs:SKSL_RTHEIGHT_NAME (Results 1 – 14 of 14) sorted by relevance
86 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in createVkShaderModule()101 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in installVkShaderModule()
87 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in createVkShaderModule()106 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in installVkShaderModule()
31 #define SKSL_RTHEIGHT_NAME "u_skRTHeight" macro
25 #define SKSL_RTHEIGHT_NAME "u_skRTHeight" macro
129 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in loadHLSLFromCache()176 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in compileD3DProgram()
79 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);
170 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in addInputVars()
95 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);486 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);
758 fFunctionHeader += " vec4 sk_FragCoord = vec4(gl_FragCoord.x, " SKSL_RTHEIGHT_NAME in writeFragCoord()1445 fGlobals.writeText("float " SKSL_RTHEIGHT_NAME ";\n"); in writeInputVars()
2064 SKSL_RTHEIGHT_NAME, fContext.fTypes.fFloat.get()); in writeVariableReference()3025 fields.emplace_back(Modifiers(), StringFragment(SKSL_RTHEIGHT_NAME), in writeInterfaceBlock()
760 fFunctionHeader += " vec4 sk_FragCoord = vec4(gl_FragCoord.x, " SKSL_RTHEIGHT_NAME in writeFunctionCall()1524 fGlobals.writeText("float " SKSL_RTHEIGHT_NAME ";\n"); in writeFunctionCall()
1730 fields.emplace_back(Modifiers(), SKSL_RTHEIGHT_NAME, fContext.fFloat_Type.get()); in writeVariableReference()2637 … fields.emplace_back(Modifiers(), StringFragment(SKSL_RTHEIGHT_NAME), fContext.fFloat_Type.get()); in writeInterfaceBlock()
151 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in addInputVars()
444 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); in createShaderModule()