Searched refs:SK_AlphaOPAQUE (Results 1 – 19 of 19) sorted by relevance
12 return SK_AlphaOPAQUE == p.getAlpha() && !p.getColorFilter() && !p.getShader(); in just_solid_color()
16 if (SkColorGetA(color) == SK_AlphaOPAQUE) { in draw()
163 if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) { in onAppendStages()164 opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); in onAppendStages()
88 return ScaleAlpha(SK_AlphaOPAQUE, fOpacity) != SK_AlphaOPAQUE in requiresIsolation()
34 U8CPU alpha = SK_AlphaOPAQUE; in DEF_TEST()
160 if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) { in onAppendStages()161 opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE); in onAppendStages()
44 return SkIntToScalar(SkColorGetA(color)) / SK_AlphaOPAQUE; in svg_opacity()271 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()306 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()561 if (SK_AlphaOPAQUE != SkColorGetA(color)) { in addLinearGradientDef()
100 constexpr SkAlpha SK_AlphaOPAQUE = 0xFF; variable
92 return SkIntToScalar(SkColorGetA(color)) / SK_AlphaOPAQUE; in svg_opacity()338 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()374 if (SK_AlphaOPAQUE != SkColorGetA(paint.getColor())) { in addPaint()603 if (SK_AlphaOPAQUE != SkColorGetA(color)) { in addLinearGradientDef()
92 constexpr SkAlpha SK_AlphaOPAQUE = 0xFF; variable
18 …or_Reference#SkAlpha'>SkAlpha</a> <a href='SkColor_Reference#SK_AlphaOPAQUE'>SK_AlphaOPAQUE</a> = …330 …or_Reference#SkAlpha'>SkAlpha</a> <a href='SkColor_Reference#SK_AlphaOPAQUE'>SK_AlphaOPAQUE</a> = …351 …left; border: 2px solid #dddddd; padding: 8px; '><a name='SK_AlphaOPAQUE'><code>SK_AlphaOPAQUE</co…515 …::<a href='#SkCanvas_clear'>clear</a> <a href='SkColor_Reference#SK_AlphaOPAQUE'>SK_AlphaOPAQUE</a>
301 if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { in GradientShaderBase4fContext()
293 #Const SK_AlphaOPAQUE 0xFF355 if (SkColorGetA(color) == SK_AlphaOPAQUE) {540 #SeeAlso SK_ColorTRANSPARENT SkCanvas::clear SK_AlphaOPAQUE
790 if ((SkAlpha)SkColorGetA(key.fInfo.fColors[i]) != SK_AlphaOPAQUE) { in gradient_has_alpha()847 opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE); in make_alpha_function_shader()
791 if ((SkAlpha)SkColorGetA(key.fInfo.fColors[i]) != SK_AlphaOPAQUE) { in gradient_has_alpha()848 opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE); in make_alpha_function_shader()
914 constexpr SkAlpha SK_AlphaTRANSPARENT = 0x00; constexpr SkAlpha SK_AlphaOPAQUE = 0xFF;