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Searched refs:SK_HAS_ANDROID_CODEC (Results 1 – 8 of 8) sorted by relevance

/external/skia/renderengine/include/config/
DSkUserConfig.h18 #ifndef SK_HAS_ANDROID_CODEC
19 #define SK_HAS_ANDROID_CODEC macro
/external/skia/win/include/config/
DSkUserConfig.h50 #ifndef SK_HAS_ANDROID_CODEC
51 #define SK_HAS_ANDROID_CODEC macro
/external/skia/linux/include/config/
DSkUserConfig.h50 #ifndef SK_HAS_ANDROID_CODEC
51 #define SK_HAS_ANDROID_CODEC macro
/external/skia/android/include/config/
DSkUserConfig.h54 #ifndef SK_HAS_ANDROID_CODEC
55 #define SK_HAS_ANDROID_CODEC macro
/external/skia/mac/include/config/
DSkUserConfig.h58 #ifndef SK_HAS_ANDROID_CODEC
59 #define SK_HAS_ANDROID_CODEC macro
/external/skia/src/codec/
DSkCodec.cpp323 #ifdef SK_HAS_ANDROID_CODEC in handleFrameIndex()
/external/skia/
Dpublic.bzl746 "SK_HAS_ANDROID_CODEC",
DBUILD.gn1357 defines = [ "SK_HAS_ANDROID_CODEC" ]