Searched refs:SRVDesc (Results 1 – 1 of 1) sorted by relevance
859 D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = { }; in DX11Operation() local860 SRVDesc.Format = getDxgiFormat(m_resourceDesc.imageFormat); in DX11Operation()861 SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; in DX11Operation()862 SRVDesc.Texture2D.MipLevels = 1; in DX11Operation()864 hr = m_pDevice->CreateShaderResourceView(m_pTexture[BUFFER_VK_WRITE], &SRVDesc, &m_pTextureRV); in DX11Operation()