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Searched refs:STANDARD_GL_ES (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFunctionsGL.cpp39 *outStandard = STANDARD_GL_ES; in GetGLVersion()
163 case STANDARD_GL_ES: in initialize()
211 return standard == STANDARD_GL_ES && version >= glesVersion; in isAtLeastGLES()
216 return standard == STANDARD_GL_ES && glesVersion >= version; in isAtMostGLES()
231 return standard == STANDARD_GL_ES && hasExtension(ext); in hasGLESExtension()
DFunctionsGL.h29 STANDARD_GL_ES, enumerator
DCompilerGL.cpp72 else if (functions->standard == STANDARD_GL_ES) in GetShaderOutputType()
DDisplayGL.cpp169 getRenderer()->getFunctions()->standard == STANDARD_GL_ES); in getVersionString()
Drenderergl_utils.cpp1715 (features.allowEtcFormats.enabled || functions->standard == STANDARD_GL_ES) && in GenerateCaps()
2002 (IsApple() && functions->standard == STANDARD_GL_ES)); in InitializeFeatures()
2030 !isIntel && functions->standard == STANDARD_GL_ES && in InitializeFeatures()
2065 IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())); in InitializeFeatures()
Dformatutilsgl.cpp445 case STANDARD_GL_ES: in GetInternalFormatInfo()
DBlitGL.cpp1316 ASSERT(mFunctions->standard == STANDARD_GL_ES); in getBlitProgram()
DTextureGL.cpp1719 if (functions->standard == STANDARD_GL_ES) in setSwizzle()