Searched refs:STATE_DIFFUSE (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 79 STATE_DIFFUSE, enumerator
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D | prog_statevars.c | 79 case STATE_DIFFUSE: in fetch_state() 108 case STATE_DIFFUSE: in fetch_state() 190 case STATE_DIFFUSE: in fetch_state() 848 case STATE_DIFFUSE: in append_token()
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D | program_parse.y | 1349 $$ = STATE_DIFFUSE;
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 79 {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, 87 {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, 94 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, 125 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, 131 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 900 struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); in get_scenecolor() 1170 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); in build_lighting() 1225 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); in build_lighting()
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