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Searched refs:STATE_MEASURING (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.hpp103 STATE_MEASURING, enumerator
DglsShaderPerformanceMeasurer.cpp226 m_state = STATE_MEASURING; in init()
271 DE_ASSERT(m_state == STATE_MEASURING); in iterate()
/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp267 STATE_MEASURING, //!< Do actual measurements, for each program in m_programs. enumerator
687 m_state == STATE_MEASURING); in prepareNextRound()
733 m_state = STATE_MEASURING; in prepareNextRound()
923 else if (m_state == STATE_FIND_HIGH_WORKLOAD || m_state == STATE_MEASURING) in iterate()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp267 STATE_MEASURING, //!< Do actual measurements, for each program in m_programs. enumerator
687 m_state == STATE_MEASURING); in prepareNextRound()
733 m_state = STATE_MEASURING; in prepareNextRound()
923 else if (m_state == STATE_FIND_HIGH_WORKLOAD || m_state == STATE_MEASURING) in iterate()