Searched refs:STATE_TEXTURE_MATRIX (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 289 case STATE_TEXTURE_MATRIX: in fetch_state() 316 else if (mat == STATE_TEXTURE_MATRIX) { in fetch_state() 699 case STATE_TEXTURE_MATRIX: in _mesa_program_state_flags() 830 case STATE_TEXTURE_MATRIX: in append_token() 1049 case STATE_TEXTURE_MATRIX: in _mesa_program_state_string() 1063 mat == STATE_TEXTURE_MATRIX || in _mesa_program_state_string()
|
D | prog_statevars.h | 72 STATE_TEXTURE_MATRIX, enumerator
|
D | program_parse.y | 1560 $$[0] = STATE_TEXTURE_MATRIX; 2344 state_tokens[0] == STATE_TEXTURE_MATRIX ||
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_nir_lower_builtin.c | 115 case STATE_TEXTURE_MATRIX: in get_variable()
|
/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 231 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE); 233 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS); 235 STATE_TEXTURE_MATRIX, 0); 237 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
|
/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1488 register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, in build_texture_transform() 1493 register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, in build_texture_transform()
|