Searched refs:STDCALL (Results 1 – 10 of 10) sorted by relevance
/external/llvm-project/clang/test/PCH/ |
D | single-token-macro.c | 21 #define STDCALL __stdcall macro 23 void STDCALL Foo(void); 27 void STDCALL Foo(void) in Foo()
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/external/clang/test/PCH/ |
D | single-token-macro.c | 21 #define STDCALL __stdcall macro 23 void STDCALL Foo(void); 27 void STDCALL Foo(void) in Foo()
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/ExecutionEngine/IntelJITEvents/ |
D | ittnotify_config.h | 86 #ifndef STDCALL 88 # define STDCALL __stdcall macro 91 # define STDCALL /* not supported on x86_64 platform */ macro 93 # define STDCALL __attribute__ ((stdcall)) macro
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/external/llvm-project/llvm/lib/ExecutionEngine/IntelJITEvents/ |
D | ittnotify_config.h | 86 #ifndef STDCALL 88 # define STDCALL __stdcall macro 91 # define STDCALL /* not supported on x86_64 platform */ macro 93 # define STDCALL __attribute__ ((stdcall)) macro
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/external/llvm/lib/ExecutionEngine/IntelJITEvents/ |
D | ittnotify_config.h | 87 #ifndef STDCALL 89 # define STDCALL __stdcall macro 92 # define STDCALL /* not supported on x86_64 platform */ macro 94 # define STDCALL __attribute__ ((stdcall)) macro
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/external/llvm-project/openmp/runtime/src/thirdparty/ittnotify/ |
D | ittnotify_config.h | 96 #ifndef STDCALL 98 # define STDCALL __stdcall macro 101 # define STDCALL __attribute__ ((stdcall)) macro 103 # define STDCALL /* supported only on x86 platform */ macro
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D | ittnotify.h | 162 #ifndef STDCALL 164 # define STDCALL __stdcall macro 167 # define STDCALL __attribute__ ((stdcall)) macro 169 # define STDCALL /* supported only on x86 platform */ macro
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/external/rust/crates/libz-sys/src/zlib/win32/ |
D | DLL_FAQ.txt | 135 convention. Why not use the STDCALL convention? 136 STDCALL is the standard convention in Win32, and I need it in 140 triggered by the "__cdecl" keyword, STDCALL to refer to 145 indeed the WINAPI convention (which translates to STDCALL in 154 functions STDCALL-able. 159 Technically, STDCALL is not bad; in fact, it is slightly 162 of using STDCALL in the Windows API, it is not the default 179 Basic require STDCALL, while Borland Delphi prefers, although 196 (STDCALL) convention. The name of this DLL must be different
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/external/rust/crates/libz-sys/src/zlib-ng/win32/ |
D | DLL_FAQ.txt | 135 convention. Why not use the STDCALL convention? 136 STDCALL is the standard convention in Win32, and I need it in 140 triggered by the "__cdecl" keyword, STDCALL to refer to 145 indeed the WINAPI convention (which translates to STDCALL in 154 functions STDCALL-able. 159 Technically, STDCALL is not bad; in fact, it is slightly 162 of using STDCALL in the Windows API, it is not the default 179 Basic require STDCALL, while Borland Delphi prefers, although 196 (STDCALL) convention. The name of this DLL must be different
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/external/llvm-project/openmp/runtime/src/thirdparty/ittnotify/legacy/ |
D | ittnotify.h | 101 #ifndef STDCALL 103 # define STDCALL __stdcall macro 106 # define STDCALL __attribute__ ((stdcall)) macro 108 # define STDCALL /* supported only on x86 platform */ macro
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