/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_local.h | 177 #define SUBC_3D(mthd) 7, (mthd) macro 178 #define NV04_TTRI(mthd) SUBC_3D(NV04_TEXTURED_TRIANGLE_##mthd) 179 #define NV04_MTRI(mthd) SUBC_3D(NV04_MULTITEX_TRIANGLE_##mthd) 180 #define NV10_3D(mthd) SUBC_3D(NV10_3D_##mthd) 181 #define NV11_3D(mthd) SUBC_3D(NV11_3D_##mthd) 182 #define NV17_3D(mthd) SUBC_3D(NV17_3D_##mthd) 183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd) 184 #define NV25_3D(mthd) SUBC_3D(NV25_3D_##mthd)
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D | nv20_context.c | 141 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv20_hwctx_init() 150 BEGIN_NV04(push, SUBC_3D(0x1e68), 1); in nv20_hwctx_init() 156 BEGIN_NV04(push, SUBC_3D(0x290), 1); in nv20_hwctx_init() 158 BEGIN_NV04(push, SUBC_3D(0x9fc), 1); in nv20_hwctx_init() 160 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv20_hwctx_init() 162 BEGIN_NV04(push, SUBC_3D(0x9f8), 1); in nv20_hwctx_init() 164 BEGIN_NV04(push, SUBC_3D(0x17ec), 3); in nv20_hwctx_init() 170 BEGIN_NV04(push, SUBC_3D(0x1d88), 1); in nv20_hwctx_init() 182 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv20_hwctx_init() 188 BEGIN_NV04(push, SUBC_3D(0x120), 3); in nv20_hwctx_init() [all …]
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D | nv20_state_tnl.c | 258 BEGIN_NV04(push, SUBC_3D(LIGHT_MODEL_AMBIENT_R(side)), 3); in nv20_emit_material_ambient() 262 BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_R(side)), 3); in nv20_emit_material_ambient() 274 BEGIN_NV04(push, SUBC_3D(LIGHT_AMBIENT_R(side, i)), 3); in nv20_emit_material_ambient() 287 BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_A(side)), 1); in nv20_emit_material_diffuse() 298 BEGIN_NV04(push, SUBC_3D(LIGHT_DIFFUSE_R(side, i)), 3); in nv20_emit_material_diffuse() 318 BEGIN_NV04(push, SUBC_3D(LIGHT_SPECULAR_R(side, i)), 3); in nv20_emit_material_specular() 335 BEGIN_NV04(push, SUBC_3D(MATERIAL_SHININESS(side)), 6); in nv20_emit_material_shininess()
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D | nv10_context.c | 241 BEGIN_NV04(push, SUBC_3D(0x290), 1); in nv10_hwctx_init() 243 BEGIN_NV04(push, SUBC_3D(0x3f4), 1); in nv10_hwctx_init() 254 BEGIN_NV04(push, SUBC_3D(0xd84), 1); in nv10_hwctx_init() 262 BEGIN_NV04(push, SUBC_3D(0x120), 3); in nv10_hwctx_init()
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D | nv10_render.c | 193 BEGIN_NV04(push, SUBC_3D(m), n)
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D | nv20_render.c | 217 BEGIN_NV04(push, SUBC_3D(m), n)
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_screen.c | 706 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create() 708 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create() 711 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create() 713 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create() 717 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create() 728 BEGIN_NV04(push, SUBC_3D(0x1450), 1); in nv30_screen_create() 731 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */ in nv30_screen_create() 737 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1); in nv30_screen_create() 739 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2); in nv30_screen_create() 742 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1); in nv30_screen_create() [all …]
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D | nv30_query.c | 173 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_begin() 194 BEGIN_NV04(push, SUBC_3D(q->enable), 1); in nv30_query_end() 254 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition() 261 BEGIN_NV04(push, SUBC_3D(0x0110), 1); in nv40_query_render_condition() 265 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv40_query_render_condition()
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D | nv30_winsys.h | 149 #define SUBC_3D(mthd) 7, (mthd) macro 150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd) 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd)
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D | nv30_fragprog.c | 127 BEGIN_NV04(push, SUBC_3D(0x0b40), 1); in nv30_fragprog_validate()
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D | nv30_state_validate.c | 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb() 187 BEGIN_NV04(push, SUBC_3D(0x037c), 1); in nv30_validate_blend_colour()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_screen.c | 732 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); in nvc0_graph_set_macro() 735 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); in nvc0_graph_set_macro() 752 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); in tu102_graph_set_macro() 755 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); in tu102_graph_set_macro() 765 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); in nvc0_magic_3d_init() 767 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); in nvc0_magic_3d_init() 770 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); in nvc0_magic_3d_init() 774 BEGIN_NVC0(push, SUBC_3D(0x074c), 1); in nvc0_magic_3d_init() 778 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); in nvc0_magic_3d_init() 780 BEGIN_NVC0(push, SUBC_3D(0x1794), 1); in nvc0_magic_3d_init() [all …]
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D | nvc0_winsys.h | 49 #define SUBC_3D(m) 0, (m) macro 50 #define NVC0_3D(n) SUBC_3D(NVC0_3D_##n) 51 #define NVE4_3D(n) SUBC_3D(NVE4_3D_##n)
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D | nvc0_shader_state.c | 78 BEGIN_NVC0(push, SUBC_3D(GV100_3D_SP_ADDRESS_HIGH(stage)), 2); in nvc0_program_sp_start_id() 178 BEGIN_NVC0(push, SUBC_3D(0x0360), 2); in nvc0_fragprog_validate()
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D | nvc0_vbo.c | 367 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i)), 2); in nvc0_validate_vertex_buffers() 417 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(b)), 2); in nvc0_validate_vertex_buffers_shared() 820 IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0); in nvc0_draw_indirect() 983 BEGIN_NVC0(push, SUBC_3D(TU102_3D_INDEX_ARRAY_LIMIT_HIGH), 2); in nvc0_draw_vbo()
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D | nvc0_state_validate.c | 41 BEGIN_NVC0(push, SUBC_3D(0x07e0), 2); 44 BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */ 158 BEGIN_NVC0(push, SUBC_3D(0x11e0), 4); in gm200_validate_sample_locations()
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D | nvc0_vbo_translate.c | 235 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2); in nvc0_push_setup_vertex_array() 782 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(1)), 2); in nvc0_push_upload_vertex_ids()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_winsys.h | 50 #define SUBC_3D(m) 3, (m) macro 51 #define NV50_3D(n) SUBC_3D(NV50_3D_##n) 52 #define NV84_3D(n) SUBC_3D(NV84_3D_##n) 53 #define NVA0_3D(n) SUBC_3D(NVA0_3D_##n)
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D | nv50_stateobj.h | 13 (so)->state[(so)->size++] = NV50_FIFO_PKHDR(SUBC_3D(m), s)
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D | nv50_query_hw.c | 444 BEGIN_NV04(push, SUBC_3D(method), 1); in nv50_hw_query_pushbuf_submit() 456 BEGIN_NV04(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); in nv84_hw_query_fifo_wait()
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D | nv50_context.c | 51 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_texture_barrier() 107 BEGIN_NI04(push, SUBC_3D(NV04_GRAPH_NOP), data_words); in nv50_emit_string_marker()
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D | nv50_query.c | 131 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_render_condition()
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D | nv50_state_validate.c | 444 BEGIN_NV04(push, SUBC_3D(NVA3_3D_SAMPLE_SHADING), 1); in nv50_validate_min_samples() 555 BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_state_validate()
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D | nv50_shader_state.c | 246 BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1); in nv50_fragprog_validate() 682 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nv50_stream_output_validate()
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D | nv50_vbo.c | 721 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1); in nva0_draw_stream_output() 818 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1); in nv50_draw_vbo()
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