1 /********************************************************** 2 * Copyright 2007-2015 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 /* 27 * svga3d_types.h -- 28 * 29 * SVGA 3d hardware definitions for basic types 30 */ 31 32 #ifndef _SVGA3D_TYPES_H_ 33 #define _SVGA3D_TYPES_H_ 34 35 #define INCLUDE_ALLOW_MODULE 36 #define INCLUDE_ALLOW_USERLEVEL 37 #define INCLUDE_ALLOW_VMCORE 38 39 #include "includeCheck.h" 40 41 /* 42 * Suffix for 64-bit constants. Use it like this: 43 * CONST64(0x7fffffffffffffff) for signed or 44 * CONST64U(0x7fffffffffffffff) for unsigned. 45 * 46 * 2004.08.30(thutt): 47 * The vmcore/asm64/gen* programs are compiled as 32-bit 48 * applications, but must handle 64 bit constants. If the 49 * 64-bit-constant defining macros are already defined, the 50 * definition will not be overwritten. 51 */ 52 53 #if !defined(CONST64) || !defined(CONST64U) 54 #ifdef _MSC_VER 55 #define CONST64(c) c##I64 56 #define CONST64U(c) c##uI64 57 #elif defined __APPLE__ 58 #define CONST64(c) c##LL 59 #define CONST64U(c) c##uLL 60 #elif __GNUC__ 61 #if defined(VM_X86_64) || defined(VM_ARM_64) 62 #define CONST64(c) c##L 63 #define CONST64U(c) c##uL 64 #else 65 #define CONST64(c) c##LL 66 #define CONST64U(c) c##uLL 67 #endif 68 #else 69 #error - Need compiler define for CONST64 70 #endif 71 #endif 72 73 #define MIN_UINT64 (CONST64U(0)) 74 #define MAX_UINT64 (CONST64U(0xffffffffffffffff)) 75 76 /* 77 * Generic Types 78 */ 79 80 #define SVGA3D_INVALID_ID ((uint32)-1) 81 82 typedef uint8 SVGABool8; /* 8-bit Bool definition */ 83 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ 84 typedef uint32 SVGA3dColor; /* a, r, g, b */ 85 86 typedef uint32 SVGA3dSurfaceId; 87 88 typedef 89 #include "vmware_pack_begin.h" 90 struct { 91 uint32 numerator; 92 uint32 denominator; 93 } 94 #include "vmware_pack_end.h" 95 SVGA3dFraction64; 96 97 typedef 98 #include "vmware_pack_begin.h" 99 struct SVGA3dCopyRect { 100 uint32 x; 101 uint32 y; 102 uint32 w; 103 uint32 h; 104 uint32 srcx; 105 uint32 srcy; 106 } 107 #include "vmware_pack_end.h" 108 SVGA3dCopyRect; 109 110 typedef 111 #include "vmware_pack_begin.h" 112 struct SVGA3dCopyBox { 113 uint32 x; 114 uint32 y; 115 uint32 z; 116 uint32 w; 117 uint32 h; 118 uint32 d; 119 uint32 srcx; 120 uint32 srcy; 121 uint32 srcz; 122 } 123 #include "vmware_pack_end.h" 124 SVGA3dCopyBox; 125 126 typedef 127 #include "vmware_pack_begin.h" 128 struct SVGA3dRect { 129 uint32 x; 130 uint32 y; 131 uint32 w; 132 uint32 h; 133 } 134 #include "vmware_pack_end.h" 135 SVGA3dRect; 136 137 typedef 138 #include "vmware_pack_begin.h" 139 struct { 140 uint32 x; 141 uint32 y; 142 uint32 z; 143 uint32 w; 144 uint32 h; 145 uint32 d; 146 } 147 #include "vmware_pack_end.h" 148 SVGA3dBox; 149 150 typedef 151 #include "vmware_pack_begin.h" 152 struct { 153 uint32 x; 154 uint32 y; 155 uint32 z; 156 } 157 #include "vmware_pack_end.h" 158 SVGA3dPoint; 159 160 /* 161 * Surface formats. 162 */ 163 typedef enum SVGA3dSurfaceFormat { 164 SVGA3D_FORMAT_INVALID = 0, 165 166 SVGA3D_X8R8G8B8 = 1, 167 SVGA3D_FORMAT_MIN = 1, 168 169 SVGA3D_A8R8G8B8 = 2, 170 171 SVGA3D_R5G6B5 = 3, 172 SVGA3D_X1R5G5B5 = 4, 173 SVGA3D_A1R5G5B5 = 5, 174 SVGA3D_A4R4G4B4 = 6, 175 176 SVGA3D_Z_D32 = 7, 177 SVGA3D_Z_D16 = 8, 178 SVGA3D_Z_D24S8 = 9, 179 SVGA3D_Z_D15S1 = 10, 180 181 SVGA3D_LUMINANCE8 = 11, 182 SVGA3D_LUMINANCE4_ALPHA4 = 12, 183 SVGA3D_LUMINANCE16 = 13, 184 SVGA3D_LUMINANCE8_ALPHA8 = 14, 185 186 SVGA3D_DXT1 = 15, 187 SVGA3D_DXT2 = 16, 188 SVGA3D_DXT3 = 17, 189 SVGA3D_DXT4 = 18, 190 SVGA3D_DXT5 = 19, 191 192 SVGA3D_BUMPU8V8 = 20, 193 SVGA3D_BUMPL6V5U5 = 21, 194 SVGA3D_BUMPX8L8V8U8 = 22, 195 SVGA3D_FORMAT_DEAD1 = 23, 196 197 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ 198 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ 199 200 SVGA3D_A2R10G10B10 = 26, 201 202 /* signed formats */ 203 SVGA3D_V8U8 = 27, 204 SVGA3D_Q8W8V8U8 = 28, 205 SVGA3D_CxV8U8 = 29, 206 207 /* mixed formats */ 208 SVGA3D_X8L8V8U8 = 30, 209 SVGA3D_A2W10V10U10 = 31, 210 211 SVGA3D_ALPHA8 = 32, 212 213 /* Single- and dual-component floating point formats */ 214 SVGA3D_R_S10E5 = 33, 215 SVGA3D_R_S23E8 = 34, 216 SVGA3D_RG_S10E5 = 35, 217 SVGA3D_RG_S23E8 = 36, 218 219 SVGA3D_BUFFER = 37, 220 221 SVGA3D_Z_D24X8 = 38, 222 223 SVGA3D_V16U16 = 39, 224 225 SVGA3D_G16R16 = 40, 226 SVGA3D_A16B16G16R16 = 41, 227 228 /* Packed Video formats */ 229 SVGA3D_UYVY = 42, 230 SVGA3D_YUY2 = 43, 231 232 /* Planar video formats */ 233 SVGA3D_NV12 = 44, 234 235 /* Video format with alpha */ 236 SVGA3D_AYUV = 45, 237 238 SVGA3D_R32G32B32A32_TYPELESS = 46, 239 SVGA3D_R32G32B32A32_UINT = 47, 240 SVGA3D_R32G32B32A32_SINT = 48, 241 SVGA3D_R32G32B32_TYPELESS = 49, 242 SVGA3D_R32G32B32_FLOAT = 50, 243 SVGA3D_R32G32B32_UINT = 51, 244 SVGA3D_R32G32B32_SINT = 52, 245 SVGA3D_R16G16B16A16_TYPELESS = 53, 246 SVGA3D_R16G16B16A16_UINT = 54, 247 SVGA3D_R16G16B16A16_SNORM = 55, 248 SVGA3D_R16G16B16A16_SINT = 56, 249 SVGA3D_R32G32_TYPELESS = 57, 250 SVGA3D_R32G32_UINT = 58, 251 SVGA3D_R32G32_SINT = 59, 252 SVGA3D_R32G8X24_TYPELESS = 60, 253 SVGA3D_D32_FLOAT_S8X24_UINT = 61, 254 SVGA3D_R32_FLOAT_X8X24 = 62, 255 SVGA3D_X32_G8X24_UINT = 63, 256 SVGA3D_R10G10B10A2_TYPELESS = 64, 257 SVGA3D_R10G10B10A2_UINT = 65, 258 SVGA3D_R11G11B10_FLOAT = 66, 259 SVGA3D_R8G8B8A8_TYPELESS = 67, 260 SVGA3D_R8G8B8A8_UNORM = 68, 261 SVGA3D_R8G8B8A8_UNORM_SRGB = 69, 262 SVGA3D_R8G8B8A8_UINT = 70, 263 SVGA3D_R8G8B8A8_SINT = 71, 264 SVGA3D_R16G16_TYPELESS = 72, 265 SVGA3D_R16G16_UINT = 73, 266 SVGA3D_R16G16_SINT = 74, 267 SVGA3D_R32_TYPELESS = 75, 268 SVGA3D_D32_FLOAT = 76, 269 SVGA3D_R32_UINT = 77, 270 SVGA3D_R32_SINT = 78, 271 SVGA3D_R24G8_TYPELESS = 79, 272 SVGA3D_D24_UNORM_S8_UINT = 80, 273 SVGA3D_R24_UNORM_X8 = 81, 274 SVGA3D_X24_G8_UINT = 82, 275 SVGA3D_R8G8_TYPELESS = 83, 276 SVGA3D_R8G8_UNORM = 84, 277 SVGA3D_R8G8_UINT = 85, 278 SVGA3D_R8G8_SINT = 86, 279 SVGA3D_R16_TYPELESS = 87, 280 SVGA3D_R16_UNORM = 88, 281 SVGA3D_R16_UINT = 89, 282 SVGA3D_R16_SNORM = 90, 283 SVGA3D_R16_SINT = 91, 284 SVGA3D_R8_TYPELESS = 92, 285 SVGA3D_R8_UNORM = 93, 286 SVGA3D_R8_UINT = 94, 287 SVGA3D_R8_SNORM = 95, 288 SVGA3D_R8_SINT = 96, 289 SVGA3D_P8 = 97, 290 SVGA3D_R9G9B9E5_SHAREDEXP = 98, 291 SVGA3D_R8G8_B8G8_UNORM = 99, 292 SVGA3D_G8R8_G8B8_UNORM = 100, 293 SVGA3D_BC1_TYPELESS = 101, 294 SVGA3D_BC1_UNORM_SRGB = 102, 295 SVGA3D_BC2_TYPELESS = 103, 296 SVGA3D_BC2_UNORM_SRGB = 104, 297 SVGA3D_BC3_TYPELESS = 105, 298 SVGA3D_BC3_UNORM_SRGB = 106, 299 SVGA3D_BC4_TYPELESS = 107, 300 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ 301 SVGA3D_BC4_SNORM = 109, 302 SVGA3D_BC5_TYPELESS = 110, 303 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ 304 SVGA3D_BC5_SNORM = 112, 305 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, 306 SVGA3D_B8G8R8A8_TYPELESS = 114, 307 SVGA3D_B8G8R8A8_UNORM_SRGB = 115, 308 SVGA3D_B8G8R8X8_TYPELESS = 116, 309 SVGA3D_B8G8R8X8_UNORM_SRGB = 117, 310 311 /* Advanced depth formats. */ 312 SVGA3D_Z_DF16 = 118, 313 SVGA3D_Z_DF24 = 119, 314 SVGA3D_Z_D24S8_INT = 120, 315 316 /* Planar video formats. */ 317 SVGA3D_YV12 = 121, 318 319 SVGA3D_R32G32B32A32_FLOAT = 122, 320 SVGA3D_R16G16B16A16_FLOAT = 123, 321 SVGA3D_R16G16B16A16_UNORM = 124, 322 SVGA3D_R32G32_FLOAT = 125, 323 SVGA3D_R10G10B10A2_UNORM = 126, 324 SVGA3D_R8G8B8A8_SNORM = 127, 325 SVGA3D_R16G16_FLOAT = 128, 326 SVGA3D_R16G16_UNORM = 129, 327 SVGA3D_R16G16_SNORM = 130, 328 SVGA3D_R32_FLOAT = 131, 329 SVGA3D_R8G8_SNORM = 132, 330 SVGA3D_R16_FLOAT = 133, 331 SVGA3D_D16_UNORM = 134, 332 SVGA3D_A8_UNORM = 135, 333 SVGA3D_BC1_UNORM = 136, 334 SVGA3D_BC2_UNORM = 137, 335 SVGA3D_BC3_UNORM = 138, 336 SVGA3D_B5G6R5_UNORM = 139, 337 SVGA3D_B5G5R5A1_UNORM = 140, 338 SVGA3D_B8G8R8A8_UNORM = 141, 339 SVGA3D_B8G8R8X8_UNORM = 142, 340 SVGA3D_BC4_UNORM = 143, 341 SVGA3D_BC5_UNORM = 144, 342 343 SVGA3D_FORMAT_MAX 344 } SVGA3dSurfaceFormat; 345 346 typedef uint32 SVGA3dSurfaceFlags; 347 /* 348 * SVGA3d Surface Flags -- 349 */ 350 #define SVGA3D_SURFACE_CUBEMAP (1 << 0) 351 352 /* 353 * HINT flags are not enforced by the device but are useful for 354 * performance. 355 */ 356 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) 357 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) 358 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) 359 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) 360 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) 361 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) 362 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) 363 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) 364 #define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) 365 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) 366 367 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) 368 369 /* 370 * Is this surface using a base-level pitch for it's mob backing? 371 * 372 * This flag is not intended to be set by guest-drivers, but is instead 373 * set by the device when the surface is bound to a mob with a specified 374 * pitch. 375 */ 376 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) 377 378 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) 379 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) 380 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) 381 382 /* 383 * Required to be set on a surface to bind it to a screen target. 384 */ 385 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) 386 387 /* 388 * Align images in the guest-backing mob to 16-bytes. 389 */ 390 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) 391 392 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18) 393 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) 394 395 /* 396 * Bind flags. 397 * These are enforced for any surface defined with DefineGBSurface_v2. 398 */ 399 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) 400 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) 401 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) 402 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) 403 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) 404 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) 405 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) 406 407 /* 408 * The STAGING flags notes that the surface will not be used directly by the 409 * drawing pipeline, i.e. that it will not be bound to any bind point. 410 * Staging surfaces may be used by copy operations to move data in and out 411 * of other surfaces. No bind flags may be set on surfaces with this flag. 412 * 413 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive 414 * updates indirectly, i.e. the surface will not be updated directly, but 415 * will receive copies from staging surfaces. 416 */ 417 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) 418 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) 419 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) 420 421 /* 422 * Setting this flag allow this surface to be used with the 423 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for 424 * buffer surfaces, and no bind flags are allowed to be set on surfaces 425 * with this flag. 426 */ 427 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) 428 429 /* 430 * Marker for the last defined bit in SVGA3dSurfaceFlags. 431 */ 432 #define SVGA3D_SURFACE_VADECODE (CONST64U(1) << 31) 433 434 /* 435 * Specifies that a surface is multisample, and therefore requires the full 436 * mob-backing to store all the samples. 437 */ 438 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) 439 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) 440 441 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 42) 442 443 /* 444 * Surface flags types: 445 * 446 * SVGA3dSurface1Flags: Lower 32-bits of flags. 447 * SVGA3dSurface2Flags: Upper 32-bits of flags. 448 * SVGA3dSurfaceAllFlags: Full 64-bits of flags. 449 */ 450 typedef uint32 SVGA3dSurface1Flags; 451 typedef uint32 SVGA3dSurface2Flags; 452 typedef uint64 SVGA3dSurfaceAllFlags; 453 454 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32) 455 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) 456 457 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ 458 ( SVGA3D_SURFACE_MOB_PITCH | \ 459 SVGA3D_SURFACE_SCREENTARGET | \ 460 SVGA3D_SURFACE_ALIGN16 | \ 461 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 462 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 463 SVGA3D_SURFACE_STAGING_UPLOAD | \ 464 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 465 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 466 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 467 SVGA3D_SURFACE_VADECODE | \ 468 SVGA3D_SURFACE_MULTISAMPLE | \ 469 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ 470 ) 471 472 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ 473 ( SVGA3D_SURFACE_CUBEMAP | \ 474 SVGA3D_SURFACE_DEAD2 | \ 475 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 476 SVGA3D_SURFACE_VOLUME | \ 477 SVGA3D_SURFACE_1D | \ 478 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 479 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 480 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 481 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 482 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 483 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 484 SVGA3D_SURFACE_VADECODE | \ 485 SVGA3D_SURFACE_MULTISAMPLE | \ 486 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ 487 ) 488 489 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ 490 ( SVGA3D_SURFACE_CUBEMAP | \ 491 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 492 SVGA3D_SURFACE_VOLUME | \ 493 SVGA3D_SURFACE_1D | \ 494 SVGA3D_SURFACE_VADECODE | \ 495 SVGA3D_SURFACE_MULTISAMPLE \ 496 ) 497 498 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ 499 ( SVGA3D_SURFACE_CUBEMAP | \ 500 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 501 SVGA3D_SURFACE_VOLUME | \ 502 SVGA3D_SURFACE_1D | \ 503 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 504 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 505 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 506 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 507 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 508 SVGA3D_SURFACE_INACTIVE | \ 509 SVGA3D_SURFACE_STAGING_UPLOAD | \ 510 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 511 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 512 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 513 SVGA3D_SURFACE_VADECODE | \ 514 SVGA3D_SURFACE_MULTISAMPLE | \ 515 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ 516 ) 517 518 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ 519 ( SVGA3D_SURFACE_CUBEMAP | \ 520 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 521 SVGA3D_SURFACE_VOLUME | \ 522 SVGA3D_SURFACE_1D | \ 523 SVGA3D_SURFACE_DEAD2 | \ 524 SVGA3D_SURFACE_ARRAY | \ 525 SVGA3D_SURFACE_MULTISAMPLE | \ 526 SVGA3D_SURFACE_MOB_PITCH \ 527 ) 528 529 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ 530 ( SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 531 SVGA3D_SURFACE_VOLUME | \ 532 SVGA3D_SURFACE_1D | \ 533 SVGA3D_SURFACE_SCREENTARGET | \ 534 SVGA3D_SURFACE_MOB_PITCH | \ 535 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ 536 ) 537 538 #define SVGA3D_SURFACE_DX_ONLY_MASK \ 539 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 540 SVGA3D_SURFACE_STAGING_UPLOAD | \ 541 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 542 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ 543 ) 544 545 #define SVGA3D_SURFACE_STAGING_MASK \ 546 ( SVGA3D_SURFACE_STAGING_UPLOAD | \ 547 SVGA3D_SURFACE_STAGING_DOWNLOAD \ 548 ) 549 550 #define SVGA3D_SURFACE_BIND_MASK \ 551 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 552 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 553 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 554 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ 555 SVGA3D_SURFACE_BIND_RENDER_TARGET | \ 556 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 557 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \ 558 ) 559 560 #define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \ 561 ( SVGA3D_SURFACE_CUBEMAP | \ 562 SVGA3D_SURFACE_HINT_STATIC | \ 563 SVGA3D_SURFACE_HINT_DYNAMIC | \ 564 SVGA3D_SURFACE_HINT_INDEXBUFFER | \ 565 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ 566 SVGA3D_SURFACE_HINT_TEXTURE | \ 567 SVGA3D_SURFACE_HINT_RENDERTARGET | \ 568 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ 569 SVGA3D_SURFACE_HINT_WRITEONLY | \ 570 SVGA3D_SURFACE_DEAD2 | \ 571 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 572 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \ 573 SVGA3D_SURFACE_VOLUME | \ 574 SVGA3D_SURFACE_SCREENTARGET | \ 575 SVGA3D_SURFACE_1D | \ 576 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 577 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 578 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 579 SVGA3D_SURFACE_BIND_RENDER_TARGET | \ 580 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ 581 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 582 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 583 SVGA3D_SURFACE_INACTIVE | \ 584 SVGA3D_SURFACE_STAGING_UPLOAD | \ 585 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 586 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 587 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 588 SVGA3D_SURFACE_MULTISAMPLE \ 589 ) 590 591 #define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \ 592 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \ 593 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ 594 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ 595 SVGA3D_SURFACE_DEAD2 | \ 596 SVGA3D_SURFACE_VOLUME | \ 597 SVGA3D_SURFACE_1D | \ 598 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 599 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 600 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 601 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 602 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 603 SVGA3D_SURFACE_INACTIVE | \ 604 SVGA3D_SURFACE_STAGING_UPLOAD | \ 605 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 606 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 607 SVGA3D_SURFACE_VADECODE | \ 608 SVGA3D_SURFACE_MULTISAMPLE \ 609 ) 610 611 #define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \ 612 ( SVGA3D_SURFACE_CUBEMAP | \ 613 SVGA3D_SURFACE_HINT_INDEXBUFFER | \ 614 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ 615 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ 616 SVGA3D_SURFACE_DEAD2 | \ 617 SVGA3D_SURFACE_VOLUME | \ 618 SVGA3D_SURFACE_SCREENTARGET | \ 619 SVGA3D_SURFACE_1D | \ 620 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 621 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 622 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 623 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 624 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 625 SVGA3D_SURFACE_STAGING_UPLOAD | \ 626 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 627 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 628 SVGA3D_SURFACE_MULTISAMPLE \ 629 ) 630 631 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ 632 ( SVGA3D_SURFACE_CUBEMAP | \ 633 SVGA3D_SURFACE_DEAD2 | \ 634 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 635 SVGA3D_SURFACE_VOLUME | \ 636 SVGA3D_SURFACE_1D | \ 637 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 638 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 639 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 640 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 641 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 642 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 643 SVGA3D_SURFACE_VADECODE | \ 644 SVGA3D_SURFACE_MULTISAMPLE | \ 645 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ 646 ) 647 648 649 /* 650 * These are really the D3DFORMAT_OP defines from the wdk. We need 651 * them so that we can query the host for what the supported surface 652 * operations are (when we're using the D3D backend, in particular), 653 * and so we can send those operations to the guest. 654 */ 655 typedef enum { 656 SVGA3DFORMAT_OP_TEXTURE = 0x00000001, 657 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, 658 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, 659 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, 660 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, 661 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, 662 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, 663 664 /* 665 * This format can be used as a render target if the current display mode 666 * is the same depth if the alpha channel is ignored. e.g. if the device 667 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the 668 * format op list entry for A8R8G8B8 should have this cap. 669 */ 670 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, 671 672 /* 673 * This format contains DirectDraw support (including Flip). This flag 674 * should not to be set on alpha formats. 675 */ 676 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, 677 678 /* 679 * The rasterizer can support some level of Direct3D support in this format 680 * and implies that the driver can create a Context in this mode (for some 681 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE 682 * flag must also be set. 683 */ 684 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, 685 686 /* 687 * This is set for a private format when the driver has put the bpp in 688 * the structure. 689 */ 690 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, 691 692 /* 693 * Indicates that this format can be converted to any RGB format for which 694 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified. 695 */ 696 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, 697 698 /* 699 * Indicates that this format can be used to create offscreen plain surfaces. 700 */ 701 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, 702 703 /* 704 * Indicated that this format can be read as an SRGB texture (meaning that the 705 * sampler will linearize the looked up data). 706 */ 707 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, 708 709 /* 710 * Indicates that this format can be used in the bumpmap instructions. 711 */ 712 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, 713 714 /* 715 * Indicates that this format can be sampled by the displacement map sampler. 716 */ 717 SVGA3DFORMAT_OP_DMAP = 0x00020000, 718 719 /* 720 * Indicates that this format cannot be used with texture filtering. 721 */ 722 SVGA3DFORMAT_OP_NOFILTER = 0x00040000, 723 724 /* 725 * Indicates that format conversions are supported to this RGB format if 726 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. 727 */ 728 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, 729 730 /* 731 * Indicated that this format can be written as an SRGB target 732 * (meaning that the pixel pipe will DE-linearize data on output to format) 733 */ 734 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, 735 736 /* 737 * Indicates that this format cannot be used with alpha blending. 738 */ 739 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, 740 741 /* 742 * Indicates that the device can auto-generated sublevels for resources 743 * of this format. 744 */ 745 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, 746 747 /* 748 * Indicates that this format can be used by vertex texture sampler. 749 */ 750 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, 751 752 /* 753 * Indicates that this format supports neither texture coordinate 754 * wrap modes, nor mipmapping. 755 */ 756 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 757 } SVGA3dFormatOp; 758 759 #define SVGA3D_FORMAT_POSITIVE \ 760 (SVGA3DFORMAT_OP_TEXTURE | \ 761 SVGA3DFORMAT_OP_VOLUMETEXTURE | \ 762 SVGA3DFORMAT_OP_CUBETEXTURE | \ 763 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ 764 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ 765 SVGA3DFORMAT_OP_ZSTENCIL | \ 766 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ 767 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ 768 SVGA3DFORMAT_OP_DISPLAYMODE | \ 769 SVGA3DFORMAT_OP_3DACCELERATION | \ 770 SVGA3DFORMAT_OP_PIXELSIZE | \ 771 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ 772 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ 773 SVGA3DFORMAT_OP_SRGBREAD | \ 774 SVGA3DFORMAT_OP_BUMPMAP | \ 775 SVGA3DFORMAT_OP_DMAP | \ 776 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ 777 SVGA3DFORMAT_OP_SRGBWRITE | \ 778 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ 779 SVGA3DFORMAT_OP_VERTEXTEXTURE) 780 781 #define SVGA3D_FORMAT_NEGATIVE \ 782 (SVGA3DFORMAT_OP_NOFILTER | \ 783 SVGA3DFORMAT_OP_NOALPHABLEND | \ 784 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) 785 786 /* 787 * This structure is a conversion of SVGA3DFORMAT_OP_* 788 * Entries must be located at the same position. 789 */ 790 typedef union { 791 uint32 value; 792 struct { 793 uint32 texture : 1; 794 uint32 volumeTexture : 1; 795 uint32 cubeTexture : 1; 796 uint32 offscreenRenderTarget : 1; 797 uint32 sameFormatRenderTarget : 1; 798 uint32 unknown1 : 1; 799 uint32 zStencil : 1; 800 uint32 zStencilArbitraryDepth : 1; 801 uint32 sameFormatUpToAlpha : 1; 802 uint32 unknown2 : 1; 803 uint32 displayMode : 1; 804 uint32 acceleration3d : 1; 805 uint32 pixelSize : 1; 806 uint32 convertToARGB : 1; 807 uint32 offscreenPlain : 1; 808 uint32 sRGBRead : 1; 809 uint32 bumpMap : 1; 810 uint32 dmap : 1; 811 uint32 noFilter : 1; 812 uint32 memberOfGroupARGB : 1; 813 uint32 sRGBWrite : 1; 814 uint32 noAlphaBlend : 1; 815 uint32 autoGenMipMap : 1; 816 uint32 vertexTexture : 1; 817 uint32 noTexCoordWrapNorMip : 1; 818 }; 819 } SVGA3dSurfaceFormatCaps; 820 821 /* 822 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types 823 * must fit in a uint32. 824 */ 825 826 typedef enum { 827 SVGA3D_RS_INVALID = 0, 828 SVGA3D_RS_MIN = 1, 829 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ 830 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ 831 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ 832 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ 833 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ 834 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ 835 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ 836 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ 837 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ 838 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ 839 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ 840 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ 841 SVGA3D_RS_STENCILREF = 13, /* uint32 */ 842 SVGA3D_RS_STENCILMASK = 14, /* uint32 */ 843 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ 844 SVGA3D_RS_FOGSTART = 16, /* float */ 845 SVGA3D_RS_FOGEND = 17, /* float */ 846 SVGA3D_RS_FOGDENSITY = 18, /* float */ 847 SVGA3D_RS_POINTSIZE = 19, /* float */ 848 SVGA3D_RS_POINTSIZEMIN = 20, /* float */ 849 SVGA3D_RS_POINTSIZEMAX = 21, /* float */ 850 SVGA3D_RS_POINTSCALE_A = 22, /* float */ 851 SVGA3D_RS_POINTSCALE_B = 23, /* float */ 852 SVGA3D_RS_POINTSCALE_C = 24, /* float */ 853 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ 854 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ 855 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ 856 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ 857 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ 858 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ 859 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ 860 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ 861 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ 862 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ 863 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ 864 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ 865 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ 866 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ 867 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ 868 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ 869 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ 870 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ 871 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ 872 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ 873 SVGA3D_RS_ZBIAS = 45, /* float */ 874 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ 875 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ 876 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ 877 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ 878 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ 879 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ 880 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ 881 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ 882 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ 883 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ 884 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ 885 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ 886 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ 887 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ 888 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ 889 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ 890 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ 891 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ 892 SVGA3D_RS_DEPTHBIAS = 64, /* float */ 893 894 895 /* 896 * Output Gamma Level 897 * 898 * Output gamma effects the gamma curve of colors that are output from the 899 * rendering pipeline. A value of 1.0 specifies a linear color space. If the 900 * value is <= 0.0, gamma correction is ignored and linear color space is 901 * used. 902 */ 903 904 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ 905 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ 906 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ 907 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ 908 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ 909 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ 910 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ 911 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ 912 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ 913 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ 914 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ 915 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ 916 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ 917 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ 918 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ 919 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ 920 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ 921 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ 922 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ 923 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ 924 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ 925 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ 926 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ 927 SVGA3D_RS_TWEENFACTOR = 88, /* float */ 928 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ 929 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ 930 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ 931 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ 932 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ 933 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ 934 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ 935 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ 936 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ 937 SVGA3D_RS_LINEWIDTH = 98, /* float */ 938 SVGA3D_RS_MAX 939 } SVGA3dRenderStateName; 940 941 typedef enum { 942 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, 943 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, 944 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, 945 SVGA3D_TRANSPARENCYANTIALIAS_MAX 946 } SVGA3dTransparencyAntialiasType; 947 948 typedef enum { 949 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ 950 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 951 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ 952 SVGA3D_VERTEXMATERIAL_MAX = 3, 953 } SVGA3dVertexMaterial; 954 955 typedef enum { 956 SVGA3D_FILLMODE_INVALID = 0, 957 SVGA3D_FILLMODE_MIN = 1, 958 SVGA3D_FILLMODE_POINT = 1, 959 SVGA3D_FILLMODE_LINE = 2, 960 SVGA3D_FILLMODE_FILL = 3, 961 SVGA3D_FILLMODE_MAX 962 } SVGA3dFillModeType; 963 964 965 typedef 966 #include "vmware_pack_begin.h" 967 union { 968 struct { 969 uint16 mode; /* SVGA3dFillModeType */ 970 uint16 face; /* SVGA3dFace */ 971 }; 972 uint32 uintValue; 973 } 974 #include "vmware_pack_end.h" 975 SVGA3dFillMode; 976 977 typedef enum { 978 SVGA3D_SHADEMODE_INVALID = 0, 979 SVGA3D_SHADEMODE_FLAT = 1, 980 SVGA3D_SHADEMODE_SMOOTH = 2, 981 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ 982 SVGA3D_SHADEMODE_MAX 983 } SVGA3dShadeMode; 984 985 typedef 986 #include "vmware_pack_begin.h" 987 union { 988 struct { 989 uint16 repeat; 990 uint16 pattern; 991 }; 992 uint32 uintValue; 993 } 994 #include "vmware_pack_end.h" 995 SVGA3dLinePattern; 996 997 typedef enum { 998 SVGA3D_BLENDOP_INVALID = 0, 999 SVGA3D_BLENDOP_MIN = 1, 1000 SVGA3D_BLENDOP_ZERO = 1, 1001 SVGA3D_BLENDOP_ONE = 2, 1002 SVGA3D_BLENDOP_SRCCOLOR = 3, 1003 SVGA3D_BLENDOP_INVSRCCOLOR = 4, 1004 SVGA3D_BLENDOP_SRCALPHA = 5, 1005 SVGA3D_BLENDOP_INVSRCALPHA = 6, 1006 SVGA3D_BLENDOP_DESTALPHA = 7, 1007 SVGA3D_BLENDOP_INVDESTALPHA = 8, 1008 SVGA3D_BLENDOP_DESTCOLOR = 9, 1009 SVGA3D_BLENDOP_INVDESTCOLOR = 10, 1010 SVGA3D_BLENDOP_SRCALPHASAT = 11, 1011 SVGA3D_BLENDOP_BLENDFACTOR = 12, 1012 SVGA3D_BLENDOP_INVBLENDFACTOR = 13, 1013 SVGA3D_BLENDOP_SRC1COLOR = 14, 1014 SVGA3D_BLENDOP_INVSRC1COLOR = 15, 1015 SVGA3D_BLENDOP_SRC1ALPHA = 16, 1016 SVGA3D_BLENDOP_INVSRC1ALPHA = 17, 1017 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, 1018 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, 1019 SVGA3D_BLENDOP_MAX 1020 } SVGA3dBlendOp; 1021 1022 typedef enum { 1023 SVGA3D_BLENDEQ_INVALID = 0, 1024 SVGA3D_BLENDEQ_MIN = 1, 1025 SVGA3D_BLENDEQ_ADD = 1, 1026 SVGA3D_BLENDEQ_SUBTRACT = 2, 1027 SVGA3D_BLENDEQ_REVSUBTRACT = 3, 1028 SVGA3D_BLENDEQ_MINIMUM = 4, 1029 SVGA3D_BLENDEQ_MAXIMUM = 5, 1030 SVGA3D_BLENDEQ_MAX 1031 } SVGA3dBlendEquation; 1032 1033 typedef enum { 1034 SVGA3D_DX11_LOGICOP_MIN = 0, 1035 SVGA3D_DX11_LOGICOP_CLEAR = 0, 1036 SVGA3D_DX11_LOGICOP_SET = 1, 1037 SVGA3D_DX11_LOGICOP_COPY = 2, 1038 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, 1039 SVGA3D_DX11_LOGICOP_NOOP = 4, 1040 SVGA3D_DX11_LOGICOP_INVERT = 5, 1041 SVGA3D_DX11_LOGICOP_AND = 6, 1042 SVGA3D_DX11_LOGICOP_NAND = 7, 1043 SVGA3D_DX11_LOGICOP_OR = 8, 1044 SVGA3D_DX11_LOGICOP_NOR = 9, 1045 SVGA3D_DX11_LOGICOP_XOR = 10, 1046 SVGA3D_DX11_LOGICOP_EQUIV = 11, 1047 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, 1048 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, 1049 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, 1050 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, 1051 SVGA3D_DX11_LOGICOP_MAX 1052 } SVGA3dDX11LogicOp; 1053 1054 typedef enum { 1055 SVGA3D_FRONTWINDING_INVALID = 0, 1056 SVGA3D_FRONTWINDING_CW = 1, 1057 SVGA3D_FRONTWINDING_CCW = 2, 1058 SVGA3D_FRONTWINDING_MAX 1059 } SVGA3dFrontWinding; 1060 1061 typedef enum { 1062 SVGA3D_FACE_INVALID = 0, 1063 SVGA3D_FACE_NONE = 1, 1064 SVGA3D_FACE_MIN = 1, 1065 SVGA3D_FACE_FRONT = 2, 1066 SVGA3D_FACE_BACK = 3, 1067 SVGA3D_FACE_FRONT_BACK = 4, 1068 SVGA3D_FACE_MAX 1069 } SVGA3dFace; 1070 1071 /* 1072 * The order and the values should not be changed 1073 */ 1074 1075 typedef enum { 1076 SVGA3D_CMP_INVALID = 0, 1077 SVGA3D_CMP_NEVER = 1, 1078 SVGA3D_CMP_LESS = 2, 1079 SVGA3D_CMP_EQUAL = 3, 1080 SVGA3D_CMP_LESSEQUAL = 4, 1081 SVGA3D_CMP_GREATER = 5, 1082 SVGA3D_CMP_NOTEQUAL = 6, 1083 SVGA3D_CMP_GREATEREQUAL = 7, 1084 SVGA3D_CMP_ALWAYS = 8, 1085 SVGA3D_CMP_MAX 1086 } SVGA3dCmpFunc; 1087 1088 /* 1089 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows 1090 * the fog factor to be specified in the alpha component of the specular 1091 * (a.k.a. secondary) vertex color. 1092 */ 1093 typedef enum { 1094 SVGA3D_FOGFUNC_INVALID = 0, 1095 SVGA3D_FOGFUNC_EXP = 1, 1096 SVGA3D_FOGFUNC_EXP2 = 2, 1097 SVGA3D_FOGFUNC_LINEAR = 3, 1098 SVGA3D_FOGFUNC_PER_VERTEX = 4 1099 } SVGA3dFogFunction; 1100 1101 /* 1102 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex 1103 * or per-pixel basis. 1104 */ 1105 typedef enum { 1106 SVGA3D_FOGTYPE_INVALID = 0, 1107 SVGA3D_FOGTYPE_VERTEX = 1, 1108 SVGA3D_FOGTYPE_PIXEL = 2, 1109 SVGA3D_FOGTYPE_MAX = 3 1110 } SVGA3dFogType; 1111 1112 /* 1113 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is 1114 * computed using the eye Z value of each pixel (or vertex), whereas range- 1115 * based fog is computed using the actual distance (range) to the eye. 1116 */ 1117 typedef enum { 1118 SVGA3D_FOGBASE_INVALID = 0, 1119 SVGA3D_FOGBASE_DEPTHBASED = 1, 1120 SVGA3D_FOGBASE_RANGEBASED = 2, 1121 SVGA3D_FOGBASE_MAX = 3 1122 } SVGA3dFogBase; 1123 1124 typedef enum { 1125 SVGA3D_STENCILOP_INVALID = 0, 1126 SVGA3D_STENCILOP_MIN = 1, 1127 SVGA3D_STENCILOP_KEEP = 1, 1128 SVGA3D_STENCILOP_ZERO = 2, 1129 SVGA3D_STENCILOP_REPLACE = 3, 1130 SVGA3D_STENCILOP_INCRSAT = 4, 1131 SVGA3D_STENCILOP_DECRSAT = 5, 1132 SVGA3D_STENCILOP_INVERT = 6, 1133 SVGA3D_STENCILOP_INCR = 7, 1134 SVGA3D_STENCILOP_DECR = 8, 1135 SVGA3D_STENCILOP_MAX 1136 } SVGA3dStencilOp; 1137 1138 typedef enum { 1139 SVGA3D_CLIPPLANE_0 = (1 << 0), 1140 SVGA3D_CLIPPLANE_1 = (1 << 1), 1141 SVGA3D_CLIPPLANE_2 = (1 << 2), 1142 SVGA3D_CLIPPLANE_3 = (1 << 3), 1143 SVGA3D_CLIPPLANE_4 = (1 << 4), 1144 SVGA3D_CLIPPLANE_5 = (1 << 5), 1145 } SVGA3dClipPlanes; 1146 1147 typedef enum { 1148 SVGA3D_CLEAR_COLOR = 0x1, 1149 SVGA3D_CLEAR_DEPTH = 0x2, 1150 SVGA3D_CLEAR_STENCIL = 0x4, 1151 1152 /* 1153 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If 1154 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this 1155 * bit will be ignored. 1156 */ 1157 SVGA3D_CLEAR_COLORFILL = 0x8 1158 } SVGA3dClearFlag; 1159 1160 typedef enum { 1161 SVGA3D_RT_DEPTH = 0, 1162 SVGA3D_RT_MIN = 0, 1163 SVGA3D_RT_STENCIL = 1, 1164 SVGA3D_RT_COLOR0 = 2, 1165 SVGA3D_RT_COLOR1 = 3, 1166 SVGA3D_RT_COLOR2 = 4, 1167 SVGA3D_RT_COLOR3 = 5, 1168 SVGA3D_RT_COLOR4 = 6, 1169 SVGA3D_RT_COLOR5 = 7, 1170 SVGA3D_RT_COLOR6 = 8, 1171 SVGA3D_RT_COLOR7 = 9, 1172 SVGA3D_RT_MAX, 1173 SVGA3D_RT_INVALID = ((uint32)-1), 1174 } SVGA3dRenderTargetType; 1175 1176 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) 1177 1178 typedef 1179 #include "vmware_pack_begin.h" 1180 union { 1181 struct { 1182 uint32 red : 1; 1183 uint32 green : 1; 1184 uint32 blue : 1; 1185 uint32 alpha : 1; 1186 }; 1187 uint32 uintValue; 1188 } 1189 #include "vmware_pack_end.h" 1190 SVGA3dColorMask; 1191 1192 typedef enum { 1193 SVGA3D_VBLEND_DISABLE = 0, 1194 SVGA3D_VBLEND_1WEIGHT = 1, 1195 SVGA3D_VBLEND_2WEIGHT = 2, 1196 SVGA3D_VBLEND_3WEIGHT = 3, 1197 SVGA3D_VBLEND_MAX = 4, 1198 } SVGA3dVertexBlendFlags; 1199 1200 typedef enum { 1201 SVGA3D_WRAPCOORD_0 = 1 << 0, 1202 SVGA3D_WRAPCOORD_1 = 1 << 1, 1203 SVGA3D_WRAPCOORD_2 = 1 << 2, 1204 SVGA3D_WRAPCOORD_3 = 1 << 3, 1205 SVGA3D_WRAPCOORD_ALL = 0xF, 1206 } SVGA3dWrapFlags; 1207 1208 /* 1209 * SVGA_3D_CMD_TEXTURESTATE Types. All value types 1210 * must fit in a uint32. 1211 */ 1212 1213 typedef enum { 1214 SVGA3D_TS_INVALID = 0, 1215 SVGA3D_TS_MIN = 1, 1216 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ 1217 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ 1218 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ 1219 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ 1220 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ 1221 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ 1222 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ 1223 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ 1224 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ 1225 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ 1226 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ 1227 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ 1228 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ 1229 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ 1230 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ 1231 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ 1232 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ 1233 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ 1234 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ 1235 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ 1236 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ 1237 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ 1238 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ 1239 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ 1240 1241 1242 /* 1243 * Sampler Gamma Level 1244 * 1245 * Sampler gamma effects the color of samples taken from the sampler. A 1246 * value of 1.0 will produce linear samples. If the value is <= 0.0 the 1247 * gamma value is ignored and a linear space is used. 1248 */ 1249 1250 SVGA3D_TS_GAMMA = 25, /* float */ 1251 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ 1252 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ 1253 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ 1254 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ 1255 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ 1256 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ 1257 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ 1258 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ 1259 SVGA3D_TS_MAX 1260 } SVGA3dTextureStateName; 1261 1262 typedef enum { 1263 SVGA3D_TC_INVALID = 0, 1264 SVGA3D_TC_DISABLE = 1, 1265 SVGA3D_TC_SELECTARG1 = 2, 1266 SVGA3D_TC_SELECTARG2 = 3, 1267 SVGA3D_TC_MODULATE = 4, 1268 SVGA3D_TC_ADD = 5, 1269 SVGA3D_TC_ADDSIGNED = 6, 1270 SVGA3D_TC_SUBTRACT = 7, 1271 SVGA3D_TC_BLENDTEXTUREALPHA = 8, 1272 SVGA3D_TC_BLENDDIFFUSEALPHA = 9, 1273 SVGA3D_TC_BLENDCURRENTALPHA = 10, 1274 SVGA3D_TC_BLENDFACTORALPHA = 11, 1275 SVGA3D_TC_MODULATE2X = 12, 1276 SVGA3D_TC_MODULATE4X = 13, 1277 SVGA3D_TC_DSDT = 14, 1278 SVGA3D_TC_DOTPRODUCT3 = 15, 1279 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, 1280 SVGA3D_TC_ADDSIGNED2X = 17, 1281 SVGA3D_TC_ADDSMOOTH = 18, 1282 SVGA3D_TC_PREMODULATE = 19, 1283 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, 1284 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, 1285 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, 1286 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, 1287 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, 1288 SVGA3D_TC_MULTIPLYADD = 25, 1289 SVGA3D_TC_LERP = 26, 1290 SVGA3D_TC_MAX 1291 } SVGA3dTextureCombiner; 1292 1293 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) 1294 1295 typedef enum { 1296 SVGA3D_TEX_ADDRESS_INVALID = 0, 1297 SVGA3D_TEX_ADDRESS_MIN = 1, 1298 SVGA3D_TEX_ADDRESS_WRAP = 1, 1299 SVGA3D_TEX_ADDRESS_MIRROR = 2, 1300 SVGA3D_TEX_ADDRESS_CLAMP = 3, 1301 SVGA3D_TEX_ADDRESS_BORDER = 4, 1302 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, 1303 SVGA3D_TEX_ADDRESS_EDGE = 6, 1304 SVGA3D_TEX_ADDRESS_MAX 1305 } SVGA3dTextureAddress; 1306 1307 /* 1308 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is 1309 * disabled, and the rasterizer should use the magnification filter instead. 1310 */ 1311 typedef enum { 1312 SVGA3D_TEX_FILTER_NONE = 0, 1313 SVGA3D_TEX_FILTER_MIN = 0, 1314 SVGA3D_TEX_FILTER_NEAREST = 1, 1315 SVGA3D_TEX_FILTER_LINEAR = 2, 1316 SVGA3D_TEX_FILTER_ANISOTROPIC = 3, 1317 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ 1318 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ 1319 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ 1320 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ 1321 SVGA3D_TEX_FILTER_MAX 1322 } SVGA3dTextureFilter; 1323 1324 typedef enum { 1325 SVGA3D_TEX_TRANSFORM_OFF = 0, 1326 SVGA3D_TEX_TRANSFORM_S = (1 << 0), 1327 SVGA3D_TEX_TRANSFORM_T = (1 << 1), 1328 SVGA3D_TEX_TRANSFORM_R = (1 << 2), 1329 SVGA3D_TEX_TRANSFORM_Q = (1 << 3), 1330 SVGA3D_TEX_PROJECTED = (1 << 15), 1331 } SVGA3dTexTransformFlags; 1332 1333 typedef enum { 1334 SVGA3D_TEXCOORD_GEN_OFF = 0, 1335 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, 1336 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, 1337 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, 1338 SVGA3D_TEXCOORD_GEN_SPHERE = 4, 1339 SVGA3D_TEXCOORD_GEN_MAX 1340 } SVGA3dTextureCoordGen; 1341 1342 /* 1343 * Texture argument constants for texture combiner 1344 */ 1345 typedef enum { 1346 SVGA3D_TA_INVALID = 0, 1347 SVGA3D_TA_TFACTOR = 1, 1348 SVGA3D_TA_PREVIOUS = 2, 1349 SVGA3D_TA_DIFFUSE = 3, 1350 SVGA3D_TA_TEXTURE = 4, 1351 SVGA3D_TA_SPECULAR = 5, 1352 SVGA3D_TA_CONSTANT = 6, 1353 SVGA3D_TA_MAX 1354 } SVGA3dTextureArgData; 1355 1356 #define SVGA3D_TM_MASK_LEN 4 1357 1358 /* Modifiers for texture argument constants defined above. */ 1359 typedef enum { 1360 SVGA3D_TM_NONE = 0, 1361 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), 1362 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), 1363 } SVGA3dTextureArgModifier; 1364 1365 /* 1366 * Vertex declarations 1367 * 1368 * Notes: 1369 * 1370 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you 1371 * draw with any POSITIONT vertex arrays, the programmable vertex 1372 * pipeline will be implicitly disabled. Drawing will take place as if 1373 * no vertex shader was bound. 1374 */ 1375 1376 typedef enum { 1377 SVGA3D_DECLUSAGE_POSITION = 0, 1378 SVGA3D_DECLUSAGE_BLENDWEIGHT, 1379 SVGA3D_DECLUSAGE_BLENDINDICES, 1380 SVGA3D_DECLUSAGE_NORMAL, 1381 SVGA3D_DECLUSAGE_PSIZE, 1382 SVGA3D_DECLUSAGE_TEXCOORD, 1383 SVGA3D_DECLUSAGE_TANGENT, 1384 SVGA3D_DECLUSAGE_BINORMAL, 1385 SVGA3D_DECLUSAGE_TESSFACTOR, 1386 SVGA3D_DECLUSAGE_POSITIONT, 1387 SVGA3D_DECLUSAGE_COLOR, 1388 SVGA3D_DECLUSAGE_FOG, 1389 SVGA3D_DECLUSAGE_DEPTH, 1390 SVGA3D_DECLUSAGE_SAMPLE, 1391 SVGA3D_DECLUSAGE_MAX 1392 } SVGA3dDeclUsage; 1393 1394 typedef enum { 1395 SVGA3D_DECLMETHOD_DEFAULT = 0, 1396 SVGA3D_DECLMETHOD_PARTIALU, 1397 SVGA3D_DECLMETHOD_PARTIALV, 1398 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ 1399 SVGA3D_DECLMETHOD_UV, 1400 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ 1401 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */ 1402 /* map */ 1403 } SVGA3dDeclMethod; 1404 1405 typedef enum { 1406 SVGA3D_DECLTYPE_FLOAT1 = 0, 1407 SVGA3D_DECLTYPE_FLOAT2 = 1, 1408 SVGA3D_DECLTYPE_FLOAT3 = 2, 1409 SVGA3D_DECLTYPE_FLOAT4 = 3, 1410 SVGA3D_DECLTYPE_D3DCOLOR = 4, 1411 SVGA3D_DECLTYPE_UBYTE4 = 5, 1412 SVGA3D_DECLTYPE_SHORT2 = 6, 1413 SVGA3D_DECLTYPE_SHORT4 = 7, 1414 SVGA3D_DECLTYPE_UBYTE4N = 8, 1415 SVGA3D_DECLTYPE_SHORT2N = 9, 1416 SVGA3D_DECLTYPE_SHORT4N = 10, 1417 SVGA3D_DECLTYPE_USHORT2N = 11, 1418 SVGA3D_DECLTYPE_USHORT4N = 12, 1419 SVGA3D_DECLTYPE_UDEC3 = 13, 1420 SVGA3D_DECLTYPE_DEC3N = 14, 1421 SVGA3D_DECLTYPE_FLOAT16_2 = 15, 1422 SVGA3D_DECLTYPE_FLOAT16_4 = 16, 1423 SVGA3D_DECLTYPE_MAX, 1424 } SVGA3dDeclType; 1425 1426 /* 1427 * This structure is used for the divisor for geometry instancing; 1428 * it's a direct translation of the Direct3D equivalent. 1429 */ 1430 typedef union { 1431 struct { 1432 /* 1433 * For index data, this number represents the number of instances to draw. 1434 * For instance data, this number represents the number of 1435 * instances/vertex in this stream 1436 */ 1437 uint32 count : 30; 1438 1439 /* 1440 * This is 1 if this is supposed to be the data that is repeated for 1441 * every instance. 1442 */ 1443 uint32 indexedData : 1; 1444 1445 /* 1446 * This is 1 if this is supposed to be the per-instance data. 1447 */ 1448 uint32 instanceData : 1; 1449 }; 1450 1451 uint32 value; 1452 } SVGA3dVertexDivisor; 1453 1454 typedef enum { 1455 /* 1456 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. 1457 * 1458 * List MIN second so debuggers will think INVALID is 1459 * the correct name. 1460 */ 1461 SVGA3D_PRIMITIVE_INVALID = 0, 1462 SVGA3D_PRIMITIVE_MIN = 0, 1463 SVGA3D_PRIMITIVE_TRIANGLELIST = 1, 1464 SVGA3D_PRIMITIVE_POINTLIST = 2, 1465 SVGA3D_PRIMITIVE_LINELIST = 3, 1466 SVGA3D_PRIMITIVE_LINESTRIP = 4, 1467 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, 1468 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, 1469 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, 1470 SVGA3D_PRIMITIVE_PREDX_MAX = 7, 1471 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, 1472 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, 1473 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, 1474 SVGA3D_PRIMITIVE_DX10_MAX = 11, 1475 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, 1476 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, 1477 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, 1478 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, 1479 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, 1480 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, 1481 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, 1482 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, 1483 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, 1484 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, 1485 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, 1486 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, 1487 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, 1488 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, 1489 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, 1490 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, 1491 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, 1492 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, 1493 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, 1494 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, 1495 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, 1496 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, 1497 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, 1498 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, 1499 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, 1500 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, 1501 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, 1502 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, 1503 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, 1504 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, 1505 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, 1506 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, 1507 SVGA3D_PRIMITIVE_MAX = 43 1508 } SVGA3dPrimitiveType; 1509 1510 typedef enum { 1511 SVGA3D_COORDINATE_INVALID = 0, 1512 SVGA3D_COORDINATE_LEFTHANDED = 1, 1513 SVGA3D_COORDINATE_RIGHTHANDED = 2, 1514 SVGA3D_COORDINATE_MAX 1515 } SVGA3dCoordinateType; 1516 1517 typedef enum { 1518 SVGA3D_TRANSFORM_INVALID = 0, 1519 SVGA3D_TRANSFORM_WORLD = 1, 1520 SVGA3D_TRANSFORM_MIN = 1, 1521 SVGA3D_TRANSFORM_VIEW = 2, 1522 SVGA3D_TRANSFORM_PROJECTION = 3, 1523 SVGA3D_TRANSFORM_TEXTURE0 = 4, 1524 SVGA3D_TRANSFORM_TEXTURE1 = 5, 1525 SVGA3D_TRANSFORM_TEXTURE2 = 6, 1526 SVGA3D_TRANSFORM_TEXTURE3 = 7, 1527 SVGA3D_TRANSFORM_TEXTURE4 = 8, 1528 SVGA3D_TRANSFORM_TEXTURE5 = 9, 1529 SVGA3D_TRANSFORM_TEXTURE6 = 10, 1530 SVGA3D_TRANSFORM_TEXTURE7 = 11, 1531 SVGA3D_TRANSFORM_WORLD1 = 12, 1532 SVGA3D_TRANSFORM_WORLD2 = 13, 1533 SVGA3D_TRANSFORM_WORLD3 = 14, 1534 SVGA3D_TRANSFORM_MAX 1535 } SVGA3dTransformType; 1536 1537 typedef enum { 1538 SVGA3D_LIGHTTYPE_INVALID = 0, 1539 SVGA3D_LIGHTTYPE_MIN = 1, 1540 SVGA3D_LIGHTTYPE_POINT = 1, 1541 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ 1542 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ 1543 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, 1544 SVGA3D_LIGHTTYPE_MAX 1545 } SVGA3dLightType; 1546 1547 typedef enum { 1548 SVGA3D_CUBEFACE_POSX = 0, 1549 SVGA3D_CUBEFACE_NEGX = 1, 1550 SVGA3D_CUBEFACE_POSY = 2, 1551 SVGA3D_CUBEFACE_NEGY = 3, 1552 SVGA3D_CUBEFACE_POSZ = 4, 1553 SVGA3D_CUBEFACE_NEGZ = 5, 1554 } SVGA3dCubeFace; 1555 1556 typedef enum { 1557 SVGA3D_SHADERTYPE_INVALID = 0, 1558 SVGA3D_SHADERTYPE_MIN = 1, 1559 SVGA3D_SHADERTYPE_VS = 1, 1560 SVGA3D_SHADERTYPE_PS = 2, 1561 SVGA3D_SHADERTYPE_PREDX_MAX = 3, 1562 SVGA3D_SHADERTYPE_GS = 3, 1563 SVGA3D_SHADERTYPE_DX10_MAX = 4, 1564 SVGA3D_SHADERTYPE_HS = 4, 1565 SVGA3D_SHADERTYPE_DS = 5, 1566 SVGA3D_SHADERTYPE_CS = 6, 1567 SVGA3D_SHADERTYPE_MAX = 7 1568 } SVGA3dShaderType; 1569 1570 #define SVGA3D_NUM_SHADERTYPE_PREDX \ 1571 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) 1572 1573 #define SVGA3D_NUM_SHADERTYPE_DX10 \ 1574 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) 1575 1576 #define SVGA3D_NUM_SHADERTYPE \ 1577 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) 1578 1579 typedef enum { 1580 SVGA3D_CONST_TYPE_MIN = 0, 1581 SVGA3D_CONST_TYPE_FLOAT = 0, 1582 SVGA3D_CONST_TYPE_INT = 1, 1583 SVGA3D_CONST_TYPE_BOOL = 2, 1584 SVGA3D_CONST_TYPE_MAX = 3, 1585 } SVGA3dShaderConstType; 1586 1587 /* 1588 * Register limits for shader consts. 1589 */ 1590 #define SVGA3D_CONSTREG_MAX 256 1591 #define SVGA3D_CONSTINTREG_MAX 16 1592 #define SVGA3D_CONSTBOOLREG_MAX 16 1593 1594 typedef enum { 1595 SVGA3D_STRETCH_BLT_POINT = 0, 1596 SVGA3D_STRETCH_BLT_LINEAR = 1, 1597 SVGA3D_STRETCH_BLT_MAX 1598 } SVGA3dStretchBltMode; 1599 1600 typedef enum { 1601 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), 1602 SVGA3D_QUERYTYPE_MIN = 0, 1603 SVGA3D_QUERYTYPE_OCCLUSION = 0, 1604 SVGA3D_QUERYTYPE_TIMESTAMP = 1, 1605 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, 1606 SVGA3D_QUERYTYPE_PIPELINESTATS = 3, 1607 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, 1608 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, 1609 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, 1610 SVGA3D_QUERYTYPE_OCCLUSION64 = 7, 1611 SVGA3D_QUERYTYPE_DX10_MAX = 8, 1612 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, 1613 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, 1614 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, 1615 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, 1616 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, 1617 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, 1618 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, 1619 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, 1620 SVGA3D_QUERYTYPE_MAX 1621 } SVGA3dQueryType; 1622 1623 typedef uint8 SVGA3dQueryTypeUint8; 1624 1625 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) 1626 1627 /* 1628 * This is the maximum number of queries per context that can be active 1629 * simultaneously between a beginQuery and endQuery. 1630 */ 1631 #define SVGA3D_MAX_QUERY 64 1632 1633 /* 1634 * Query result buffer formats 1635 */ 1636 typedef 1637 #include "vmware_pack_begin.h" 1638 struct { 1639 uint32 samplesRendered; 1640 } 1641 #include "vmware_pack_end.h" 1642 SVGADXOcclusionQueryResult; 1643 1644 typedef 1645 #include "vmware_pack_begin.h" 1646 struct { 1647 uint32 passed; 1648 } 1649 #include "vmware_pack_end.h" 1650 SVGADXEventQueryResult; 1651 1652 typedef 1653 #include "vmware_pack_begin.h" 1654 struct { 1655 uint64 timestamp; 1656 } 1657 #include "vmware_pack_end.h" 1658 SVGADXTimestampQueryResult; 1659 1660 typedef 1661 #include "vmware_pack_begin.h" 1662 struct { 1663 uint64 realFrequency; 1664 uint32 disjoint; 1665 } 1666 #include "vmware_pack_end.h" 1667 SVGADXTimestampDisjointQueryResult; 1668 1669 typedef 1670 #include "vmware_pack_begin.h" 1671 struct { 1672 uint64 inputAssemblyVertices; 1673 uint64 inputAssemblyPrimitives; 1674 uint64 vertexShaderInvocations; 1675 uint64 geometryShaderInvocations; 1676 uint64 geometryShaderPrimitives; 1677 uint64 clipperInvocations; 1678 uint64 clipperPrimitives; 1679 uint64 pixelShaderInvocations; 1680 uint64 hullShaderInvocations; 1681 uint64 domainShaderInvocations; 1682 uint64 computeShaderInvocations; 1683 } 1684 #include "vmware_pack_end.h" 1685 SVGADXPipelineStatisticsQueryResult; 1686 1687 typedef 1688 #include "vmware_pack_begin.h" 1689 struct { 1690 uint32 anySamplesRendered; 1691 } 1692 #include "vmware_pack_end.h" 1693 SVGADXOcclusionPredicateQueryResult; 1694 1695 typedef 1696 #include "vmware_pack_begin.h" 1697 struct { 1698 uint64 numPrimitivesWritten; 1699 uint64 numPrimitivesRequired; 1700 } 1701 #include "vmware_pack_end.h" 1702 SVGADXStreamOutStatisticsQueryResult; 1703 1704 typedef 1705 #include "vmware_pack_begin.h" 1706 struct { 1707 uint32 overflowed; 1708 } 1709 #include "vmware_pack_end.h" 1710 SVGADXStreamOutPredicateQueryResult; 1711 1712 typedef 1713 #include "vmware_pack_begin.h" 1714 struct { 1715 uint64 samplesRendered; 1716 } 1717 #include "vmware_pack_end.h" 1718 SVGADXOcclusion64QueryResult; 1719 1720 /* 1721 * SVGADXQueryResultUnion is not intended for use in the protocol, but is 1722 * very helpful when working with queries generically. 1723 */ 1724 typedef 1725 #include "vmware_pack_begin.h" 1726 union SVGADXQueryResultUnion { 1727 SVGADXOcclusionQueryResult occ; 1728 SVGADXEventQueryResult event; 1729 SVGADXTimestampQueryResult ts; 1730 SVGADXTimestampDisjointQueryResult tsDisjoint; 1731 SVGADXPipelineStatisticsQueryResult pipelineStats; 1732 SVGADXOcclusionPredicateQueryResult occPred; 1733 SVGADXStreamOutStatisticsQueryResult soStats; 1734 SVGADXStreamOutPredicateQueryResult soPred; 1735 SVGADXOcclusion64QueryResult occ64; 1736 } 1737 #include "vmware_pack_end.h" 1738 SVGADXQueryResultUnion; 1739 1740 1741 typedef enum { 1742 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ 1743 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ 1744 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ 1745 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ 1746 } SVGA3dQueryState; 1747 1748 typedef enum { 1749 SVGA3D_WRITE_HOST_VRAM = 1, 1750 SVGA3D_READ_HOST_VRAM = 2, 1751 } SVGA3dTransferType; 1752 1753 typedef enum { 1754 SVGA3D_LOGICOP_INVALID = 0, 1755 SVGA3D_LOGICOP_MIN = 1, 1756 SVGA3D_LOGICOP_COPY = 1, 1757 SVGA3D_LOGICOP_NOT = 2, 1758 SVGA3D_LOGICOP_AND = 3, 1759 SVGA3D_LOGICOP_OR = 4, 1760 SVGA3D_LOGICOP_XOR = 5, 1761 SVGA3D_LOGICOP_NXOR = 6, 1762 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */ 1763 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255), 1764 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1), 1765 } SVGA3dLogicOp; 1766 1767 typedef 1768 #include "vmware_pack_begin.h" 1769 struct { 1770 union { 1771 struct { 1772 uint16 function; /* SVGA3dFogFunction */ 1773 uint8 type; /* SVGA3dFogType */ 1774 uint8 base; /* SVGA3dFogBase */ 1775 }; 1776 uint32 uintValue; 1777 }; 1778 } 1779 #include "vmware_pack_end.h" 1780 SVGA3dFogMode; 1781 1782 /* 1783 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This 1784 * is a surface ID as well as face/mipmap indices. 1785 */ 1786 typedef 1787 #include "vmware_pack_begin.h" 1788 struct SVGA3dSurfaceImageId { 1789 uint32 sid; 1790 uint32 face; 1791 uint32 mipmap; 1792 } 1793 #include "vmware_pack_end.h" 1794 SVGA3dSurfaceImageId; 1795 1796 typedef 1797 #include "vmware_pack_begin.h" 1798 struct SVGA3dSubSurfaceId { 1799 uint32 sid; 1800 uint32 subResourceId; 1801 } 1802 #include "vmware_pack_end.h" 1803 SVGA3dSubSurfaceId; 1804 1805 typedef 1806 #include "vmware_pack_begin.h" 1807 struct { 1808 uint32 width; 1809 uint32 height; 1810 uint32 depth; 1811 } 1812 #include "vmware_pack_end.h" 1813 SVGA3dSize; 1814 1815 /* 1816 * Guest-backed objects definitions. 1817 */ 1818 typedef enum { 1819 SVGA_OTABLE_MOB = 0, 1820 SVGA_OTABLE_MIN = 0, 1821 SVGA_OTABLE_SURFACE = 1, 1822 SVGA_OTABLE_CONTEXT = 2, 1823 SVGA_OTABLE_SHADER = 3, 1824 SVGA_OTABLE_SCREENTARGET = 4, 1825 1826 SVGA_OTABLE_DX9_MAX = 5, 1827 1828 SVGA_OTABLE_DXCONTEXT = 5, 1829 SVGA_OTABLE_DX_MAX = 6, 1830 1831 SVGA_OTABLE_VADECODER = 6, 1832 SVGA_OTABLE_VAPROCESSOR = 7, 1833 SVGA_OTABLE_BUG_1952836_MAX = 8, 1834 1835 /* 1836 * Additions to this table need to be tied to HW-version features and 1837 * checkpointed accordingly. (See SVGACheckpointGuestBackedObjects.) 1838 */ 1839 SVGA_OTABLE_DEVEL_MAX = 8, 1840 SVGA_OTABLE_MAX = 8 1841 } SVGAOTableType; 1842 1843 /* 1844 * Deprecated. 1845 */ 1846 #define SVGA_OTABLE_COUNT 4 1847 1848 typedef enum { 1849 SVGA_COTABLE_MIN = 0, 1850 SVGA_COTABLE_RTVIEW = 0, 1851 SVGA_COTABLE_DSVIEW = 1, 1852 SVGA_COTABLE_SRVIEW = 2, 1853 SVGA_COTABLE_ELEMENTLAYOUT = 3, 1854 SVGA_COTABLE_BLENDSTATE = 4, 1855 SVGA_COTABLE_DEPTHSTENCIL = 5, 1856 SVGA_COTABLE_RASTERIZERSTATE = 6, 1857 SVGA_COTABLE_SAMPLER = 7, 1858 SVGA_COTABLE_STREAMOUTPUT = 8, 1859 SVGA_COTABLE_DXQUERY = 9, 1860 SVGA_COTABLE_DXSHADER = 10, 1861 SVGA_COTABLE_DX10_MAX = 11, 1862 SVGA_COTABLE_UAVIEW = 11, 1863 SVGA_COTABLE_MAX 1864 } SVGACOTableType; 1865 1866 /* 1867 * The largest size (number of entries) allowed in a COTable. 1868 */ 1869 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) 1870 1871 typedef enum SVGAMobFormat { 1872 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, 1873 SVGA3D_MOBFMT_PTDEPTH_0 = 0, 1874 SVGA3D_MOBFMT_MIN = 0, 1875 SVGA3D_MOBFMT_PTDEPTH_1 = 1, 1876 SVGA3D_MOBFMT_PTDEPTH_2 = 2, 1877 SVGA3D_MOBFMT_RANGE = 3, 1878 SVGA3D_MOBFMT_PTDEPTH64_0 = 4, 1879 SVGA3D_MOBFMT_PTDEPTH64_1 = 5, 1880 SVGA3D_MOBFMT_PTDEPTH64_2 = 6, 1881 SVGA3D_MOBFMT_PREDX_MAX = 7, 1882 SVGA3D_MOBFMT_EMPTY = 7, 1883 SVGA3D_MOBFMT_MAX, 1884 } SVGAMobFormat; 1885 1886 #define SVGA3D_MOB_EMPTY_BASE 1 1887 1888 /* 1889 * Multisample pattern types. 1890 */ 1891 1892 typedef enum SVGA3dMSPattern { 1893 SVGA3D_MS_PATTERN_NONE = 0, 1894 SVGA3D_MS_PATTERN_MIN = 0, 1895 SVGA3D_MS_PATTERN_STANDARD = 1, 1896 SVGA3D_MS_PATTERN_CENTER = 2, 1897 SVGA3D_MS_PATTERN_MAX = 3, 1898 } SVGA3dMSPattern; 1899 1900 /* 1901 * Precision settings for each sample. 1902 */ 1903 1904 typedef enum SVGA3dMSQualityLevel { 1905 SVGA3D_MS_QUALITY_NONE = 0, 1906 SVGA3D_MS_QUALITY_MIN = 0, 1907 SVGA3D_MS_QUALITY_FULL = 1, 1908 SVGA3D_MS_QUALITY_MAX = 2, 1909 } SVGA3dMSQualityLevel; 1910 1911 #endif // _SVGA3D_TYPES_H_ 1912