Searched refs:SamplerBinding (Results 1 – 16 of 16) sorted by relevance
25 struct SamplerBinding struct27 SamplerBinding(TextureType textureTypeIn,31 SamplerBinding(const SamplerBinding &other);32 ~SamplerBinding();247 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; } in getSamplerBindings()372 std::vector<SamplerBinding> &samplerBindings);461 std::vector<SamplerBinding> mSamplerBindings;
734 const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in updateActiveSamplers()738 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers()800 std::vector<SamplerBinding> &samplerBindings) in setSamplerUniformTextureTypeAndFormat()807 for (const SamplerBinding &binding : samplerBindings) in setSamplerUniformTextureTypeAndFormat()
1013 SamplerBinding::SamplerBinding(TextureType textureTypeIn, in SamplerBinding() function in gl::SamplerBinding1023 SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;1025 SamplerBinding::~SamplerBinding() = default;4383 SamplerBinding &samplerBinding = mState.mExecutable->mSamplerBindings[samplerIndex]; in updateSamplerUniform()
276 const std::vector<SamplerBinding> &getSamplerBindings() const in getSamplerBindings()
20 struct SamplerBinding struct33 std::array<SamplerBinding, kMaxGLSamplerBindings> actualSamplerBindings; argument
47 for (mtl::SamplerBinding &binding : actualSamplerBindings)123 std::array<SamplerBinding, mtl::kMaxGLSamplerBindings> *bindings)144 SamplerBinding &actualBinding = bindings->at(originalBindingRange.first);374 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();381 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
215 std::array<SamplerBinding, mtl::kMaxGLSamplerBindings> *bindings)240 SamplerBinding &actualBinding = bindings->at(originalBindingRange.first);469 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();474 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
831 for (const mtl::SamplerBinding &binding :856 for (mtl::SamplerBinding &binding :1260 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];1261 const mtl::SamplerBinding &mslBinding = shaderInfo.actualSamplerBindings[textureIndex];
36 vk::SamplerBinding mSampler;
660 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in addTextureDescriptorSetDesc()665 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc()1699 const gl::SamplerBinding &samplerBinding = in updateTexturesDescriptorSet()
543 vk::SamplerBinding mSampler;
1284 using SamplerBinding = BindingPointer<SamplerHelper>; variable1637 vk::SamplerBinding *samplerOut);
3887 vk::SamplerBinding *samplerOut) in getSampler()
153 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()
106 std::vector<gl::SamplerBinding> *samplerBindings,
1079 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations()