Home
last modified time | relevance | path

Searched refs:SamplerBinding (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h25 struct SamplerBinding struct
27 SamplerBinding(TextureType textureTypeIn,
31 SamplerBinding(const SamplerBinding &other);
32 ~SamplerBinding();
247 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; } in getSamplerBindings()
372 std::vector<SamplerBinding> &samplerBindings);
461 std::vector<SamplerBinding> mSamplerBindings;
DProgramExecutable.cpp734 const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in updateActiveSamplers()
738 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers()
800 std::vector<SamplerBinding> &samplerBindings) in setSamplerUniformTextureTypeAndFormat()
807 for (const SamplerBinding &binding : samplerBindings) in setSamplerUniformTextureTypeAndFormat()
DProgram.cpp1013 SamplerBinding::SamplerBinding(TextureType textureTypeIn, in SamplerBinding() function in gl::SamplerBinding
1023 SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
1025 SamplerBinding::~SamplerBinding() = default;
4383 SamplerBinding &samplerBinding = mState.mExecutable->mSamplerBindings[samplerIndex]; in updateSamplerUniform()
DProgram.h276 const std::vector<SamplerBinding> &getSamplerBindings() const in getSamplerBindings()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_glslang_mtl_utils.h20 struct SamplerBinding struct
33 std::array<SamplerBinding, kMaxGLSamplerBindings> actualSamplerBindings; argument
Dmtl_glslang_mtl_utils.mm47 for (mtl::SamplerBinding &binding : actualSamplerBindings)
123 std::array<SamplerBinding, mtl::kMaxGLSamplerBindings> *bindings)
144 SamplerBinding &actualBinding = bindings->at(originalBindingRange.first);
374 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();
381 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
Dmtl_glslang_utils.mm215 std::array<SamplerBinding, mtl::kMaxGLSamplerBindings> *bindings)
240 SamplerBinding &actualBinding = bindings->at(originalBindingRange.first);
469 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();
474 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
DProgramMtl.mm831 for (const mtl::SamplerBinding &binding :
856 for (mtl::SamplerBinding &binding :
1260 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];
1261 const mtl::SamplerBinding &mslBinding = shaderInfo.actualSamplerBindings[textureIndex];
/external/angle/src/libANGLE/renderer/vulkan/
DSamplerVk.h36 vk::SamplerBinding mSampler;
DProgramExecutableVk.cpp660 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in addTextureDescriptorSetDesc()
665 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc()
1699 const gl::SamplerBinding &samplerBinding = in updateTexturesDescriptorSet()
DTextureVk.h543 vk::SamplerBinding mSampler;
Dvk_cache_utils.h1284 using SamplerBinding = BindingPointer<SamplerHelper>; variable
1637 vk::SamplerBinding *samplerOut);
Dvk_cache_utils.cpp3887 vk::SamplerBinding *samplerOut) in getSampler()
/external/angle/src/libANGLE/renderer/
DProgramImpl.h153 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h106 std::vector<gl::SamplerBinding> *samplerBindings,
DProgramGL.cpp1079 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations()
1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations()