Searched refs:SamplerUnits (Results 1 – 20 of 20) sorted by relevance
157 if (index >= ARRAY_SIZE(shader->Program->SamplerUnits)) in set_opaque_binding()159 shader->Program->SamplerUnits[index] = in set_opaque_binding()253 shader->Program->SamplerUnits[index] = storage->storage[0].i; in set_uniform_initializer()
84 if (index >= ARRAY_SIZE(shader->Program->SamplerUnits)) in set_opaque_binding()86 shader->Program->SamplerUnits[index] = in set_opaque_binding()249 shader->Program->SamplerUnits[index] = storage->storage[0].i; in set_uniform_initializer()
1095 blob_write_bytes(metadata, glprog->SamplerUnits, in write_shader_metadata()1096 sizeof(glprog->SamplerUnits)); in write_shader_metadata()1150 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits, in read_shader_metadata()1151 sizeof(glprog->SamplerUnits)); in read_shader_metadata()
244 const GLuint texUnit = prog->SamplerUnits[unit]; in st_get_texture_object()
127 const GLuint texUnit = prog->SamplerUnits[unit]; in update_textures()
286 unsigned tex_unit = prog->SamplerUnits[unit]; in update_shader_samplers()
181 machine->Samplers = program->SamplerUnits; in init_machine()
1194 if (sh->Program->SamplerUnits[unit] != value) { in _mesa_uniform()1199 sh->Program->SamplerUnits[unit] = value; in _mesa_uniform()1644 GLuint unit = prog[idx]->SamplerUnits[s]; in _mesa_sampler_uniforms_pipeline_are_valid()
736 prog[i]->SamplerUnits[s], in update_program_texture_state()856 const int unit = prog->SamplerUnits[s]; in fix_missing_textures_for_atifs()
2128 GLubyte SamplerUnits[MAX_SAMPLERS]; member
116 prog->SamplerUnits[s], in _mesa_update_shader_textures_used()
212 prog->SamplerUnits[i] = i; in _mesa_init_gl_program()
893 fprintf(f, "%d ", prog->SamplerUnits[i]); in _mesa_fprint_program_parameters()
244 machine->Samplers = ctx->VertexProgram._Current->SamplerUnits; in init_machine()
204 int unit_id = prog->SamplerUnits[s]; in brw_populate_sampler_prog_key_data()
484 BITSET_SET(used_for_txf, prog->SamplerUnits[s]); in mark_textures_used_for_txf()
1181 const unsigned unit = prog->SamplerUnits[s]; in update_stage_texture_surfaces()
5406 const unsigned unit = prog->SamplerUnits[s];
283 GLuint unit = program->SamplerUnits[inst->TexSrcUnit]; \
2531 - i965: Drop unnecessary 'and' with prog->SamplerUnits