Searched refs:SamplersValidated (Results 1 – 6 of 6) sorted by relevance
184 - program: Don't reset SamplersValidated when restoring from shader
1163 shProg->SamplersValidated = GL_TRUE; in _mesa_uniform()1601 if (!shProg->SamplersValidated) { in _mesa_sampler_uniforms_are_valid()
3100 GLboolean SamplersValidated; /**< Samplers validated against texture units? */ member
93 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
431 blob_write_uint32(metadata, prog->SamplersValidated); in write_uniforms()497 prog->SamplersValidated = blob_read_uint32(metadata); in read_uniforms()
3119 prog->SamplersValidated = GL_TRUE; in _mesa_glsl_link_shader()