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Searched refs:SamplersValidated (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/docs/relnotes/
D17.3.7.rst184 - program: Don't reset SamplersValidated when restoring from shader
/external/mesa3d/src/mesa/main/
Duniform_query.cpp1163 shProg->SamplersValidated = GL_TRUE; in _mesa_uniform()
1601 if (!shProg->SamplersValidated) { in _mesa_sampler_uniforms_are_valid()
Dmtypes.h3100 GLboolean SamplersValidated; /**< Samplers validated against texture units? */ member
Duniforms.c93 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
/external/mesa3d/src/compiler/glsl/
Dserialize.cpp431 blob_write_uint32(metadata, prog->SamplersValidated); in write_uniforms()
497 prog->SamplersValidated = blob_read_uint32(metadata); in read_uniforms()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3119 prog->SamplersValidated = GL_TRUE; in _mesa_glsl_link_shader()