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/external/bcc/tools/
Drunqlen_example.txt11 Sampling run queue length... Hit Ctrl-C to end.
21 Sampling run queue length... Hit Ctrl-C to end.
43 Sampling run queue length... Hit Ctrl-C to end.
59 Sampling run queue length... Hit Ctrl-C to end.
140 Sampling run queue length... Hit Ctrl-C to end.
208 Sampling run queue length... Hit Ctrl-C to end.
229 Sampling run queue length... Hit Ctrl-C to end.
Dcpuunclaimed_example.txt10 Sampling run queues... Output every 1 seconds. Hit Ctrl-C to end.
44 Sampling run queues... Output every 1 seconds. Hit Ctrl-C to end.
64 Sampling run queues... Output every 1 seconds. Hit Ctrl-C to end.
281 Sampling run queues... Output every 1 seconds. Hit Ctrl-C to end.
Dprofile_example.txt10 Sampling at 49 Hertz of all threads by user + kernel stack... Hit Ctrl-C to end.
95 Sampling at 49 Hertz of PID 25036 by user + kernel stack... Hit Ctrl-C to end.
210 Sampling at 49 Hertz of PID 2930 by user + kernel stack for 5 secs.
540 Sampling at 9 Hertz of all threads by user + kernel stack... Hit Ctrl-C to end.
577 Sampling at 49 Hertz of all threads by user + kernel stack on CPU#7 for 2 secs.
612 Sampling at 49 Hertz of all threads by user stack... Hit Ctrl-C to end.
/external/skia/src/gpu/effects/
DGrTextureEffect.cpp21 struct GrTextureEffect::Sampling { struct in GrTextureEffect
27 Sampling(Filter filter, MipmapMode mm) : fHWSampler(filter, mm) {} in Sampling() function
28 Sampling(const GrSurfaceProxy& proxy,
39 GrTextureEffect::Sampling::Sampling(const GrSurfaceProxy& proxy, in Sampling() argument
144 bool GrTextureEffect::Sampling::hasBorderAlpha() const { in hasBorderAlpha()
160 Sampling sampling = Sampling(filter, mm); in Make()
173 Sampling sampling(*view.proxy(), in Make()
194 Sampling sampling(*view.proxy(), in MakeSubset()
215 Sampling sampling(*view.proxy(), sampler, subset, &domain, border, false, caps); in MakeSubset()
234 Sampling sampling(*view.proxy(), sampler, subset, domain, border, false, caps, inset); in MakeCustomLinearFilterInset()
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DGrTextureEffect.h130 struct Sampling;
164 inline GrTextureEffect(GrSurfaceProxyView, SkAlphaType, const Sampling&);
/external/deqp/doc/testspecs/GLES31/
Dfunctional.texture.border_clamp.txt29 + Nearest and linear samping. Sampling with texture gather.
32 + Sampling depth textures with mode set to COMPARE_REF_TO_TEXTURE.
35 + Sampling with mipmaps
36 + Sampling with texture 2d arrays or cubemaps
/external/pdfium/third_party/lcms/
D0029-drop-register-keyword.patch8 // Sampling
/external/libopus/fuzzer/
DREADME.md15 1. Sampling frequency (parameter name: `Fs`)
73 1. Sampling rate (parameter name: `sampleRate`)
/external/pigweed/pw_assert/
Dassert_backend_compile_test.cc148 TEST(DCheck, Sampling) { in TEST() argument
/external/perfetto/docs/design-docs/
Dheapprofd-sampling.md1 # heapprofd: Sampling for Memory Profiles
54 counter. Sampling from the Poisson for every allocation (rather than drawing
64 ### Sampling probabilities
Dheapprofd-wire-protocol.md53 ### 2. Sampling
/external/mesa3d/docs/relnotes/
D19.0.2.rst36 - radv: Sampling depth-stencil image in GENERAL layout returns
D18.3.6.rst48 - radv: Sampling depth-stencil image in GENERAL layout returns
/external/perfetto/docs/reference/
Dheap_profile-cli.md24 | -i, --interval | Sampling interval. Default 4096 (4KiB) |
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp4189 class Sampling class
4198 class DefaultSampling<Void> : public Sampling<Void>
4205 class DefaultSampling<bool> : public Sampling<bool>
4216 class DefaultSampling<int> : public Sampling<int>
4251 class DefaultSampling<float> : public Sampling<float>
4368 class DefaultSampling<Vector<T, Size> > : public Sampling<Vector<T, Size> >
4400 class DefaultSampling<Matrix<T, Rows, Columns> > : public Sampling<Matrix<T, Rows, Columns> >
4540 Samplings (const Sampling<typename In::In0>& in0_, in Samplings()
4541 const Sampling<typename In::In1>& in1_, in Samplings()
4542 const Sampling<typename In::In2>& in2_, in Samplings()
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/external/bcc/tools/old/
Dprofile_example.txt10 Sampling at 49 Hertz of all threads by user + kernel stack... Hit Ctrl-C to end.
96 Sampling at 49 Hertz of PID 25036 by user + kernel stack... Hit Ctrl-C to end.
211 Sampling at 49 Hertz of PID 2930 by user + kernel stack for 5 secs.
541 Sampling at 9 Hertz of all threads by user + kernel stack... Hit Ctrl-C to end.
578 Sampling at 49 Hertz of all threads by user stack... Hit Ctrl-C to end.
/external/swiftshader/docs/
DSamplingRoutines.md1 Sampling Routines
/external/libyuv/files/docs/
Dfiltering.md14 # Down Sampling
43 # Up Sampling
/external/skia/site/docs/user/
Dsksl.md23 ## <span id="children">Sampling other SkShaders</span>
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp5601 class Sampling class
5610 class DefaultSampling<Void> : public Sampling<Void>
5617 class DefaultSampling<bool> : public Sampling<bool>
5628 class DefaultSampling<int> : public Sampling<int>
5662 class DefaultSampling<float> : public Sampling<float>
5671 class DefaultSampling<double> : public Sampling<double>
5857 class DefaultSampling<deFloat16> : public Sampling<deFloat16>
5939 class DefaultSampling<Vector<T, Size> > : public Sampling<Vector<T, Size> >
5966 class DefaultSampling<Matrix<T, Rows, Columns> > : public Sampling<Matrix<T, Rows, Columns> >
6110 Samplings (const Sampling<typename In::In0>& in0_, in Samplings()
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp296 virtual std::string Sampling() in Sampling() function in glcts::__anon5b4947d60111::GatherGLSLCompile
316 " void main() { \n" + Sampling() + in VertexShader()
326 Uniforms() + " void main() { \n" + Sampling() + in FragmentShader()
/external/perfetto/protos/perfetto/config/profiling/
Dheapprofd_config.proto31 // Sampling rate for all heaps not specified via heap_sampling_intervals.
/external/mesa3d/docs/gallium/
Dresources.rst166 Sampling may be optionally seamless if a driver supports it (PIPE_CAP_SEAMLESS_CUBE_MAP),
/external/libjpeg-turbo/
Dwizard.txt90 Sampling Factor Adjustment
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureGatherTests.cpp366 virtual std::string Sampling() in Sampling() function in gl4cts::__anon86f181e50111::GatherGLSLCompile
399 " void main() { \n" + Sampling() + in VertexShader()
408 Uniforms() + " void main() { \n" + Sampling() + in FragmentShader()

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