Home
last modified time | relevance | path

Searched refs:ScreenColor (Results 1 – 3 of 3) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/ui/
DOpenGLFunctions.h22 struct ScreenColor { struct
29 constexpr ScreenColor RED { 1.0f, 0.0f, 0.0f, 1.0f }; argument
30 constexpr ScreenColor GREEN { 0.0f, 1.0f, 0.0f, 1.0f };
31 constexpr ScreenColor BLUE { 0.0f, 0.0f, 1.0f, 1.0f };
32 constexpr ScreenColor PURPLE { 1.0f, 0.0f, 1.0f, 1.0f };
33 constexpr ScreenColor ORANGE { 1.0f, 0.5f, 0.0f, 1.0f };
34 constexpr ScreenColor GREY { 0.3f, 0.3f, 0.3f, 0.3f };
35 constexpr ScreenColor YELLOW { 1.0f, 1.0f, 0.0f, 1.0f };
56 void SetGLScreenColor(ScreenColor color);
DOpenGLFunctions.cpp30 void SetGLScreenColor(ScreenColor color){ in SetGLScreenColor()
/external/oboe/samples/RhythmGame/src/main/cpp/
DGameConstants.h26 constexpr ScreenColor kPlayingColor = GREY;
27 constexpr ScreenColor kLoadingColor = YELLOW;
28 constexpr ScreenColor kLoadingFailedColor = RED;
29 constexpr ScreenColor kTapSuccessColor = GREEN;
30 constexpr ScreenColor kTapEarlyColor = ORANGE;
31 constexpr ScreenColor kTapLateColor = PURPLE;