Searched refs:ScreenColor (Results 1 – 3 of 3) sorted by relevance
/external/oboe/samples/RhythmGame/src/main/cpp/ui/ |
D | OpenGLFunctions.h | 22 struct ScreenColor { struct 29 constexpr ScreenColor RED { 1.0f, 0.0f, 0.0f, 1.0f }; argument 30 constexpr ScreenColor GREEN { 0.0f, 1.0f, 0.0f, 1.0f }; 31 constexpr ScreenColor BLUE { 0.0f, 0.0f, 1.0f, 1.0f }; 32 constexpr ScreenColor PURPLE { 1.0f, 0.0f, 1.0f, 1.0f }; 33 constexpr ScreenColor ORANGE { 1.0f, 0.5f, 0.0f, 1.0f }; 34 constexpr ScreenColor GREY { 0.3f, 0.3f, 0.3f, 0.3f }; 35 constexpr ScreenColor YELLOW { 1.0f, 1.0f, 0.0f, 1.0f }; 56 void SetGLScreenColor(ScreenColor color);
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D | OpenGLFunctions.cpp | 30 void SetGLScreenColor(ScreenColor color){ in SetGLScreenColor()
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/external/oboe/samples/RhythmGame/src/main/cpp/ |
D | GameConstants.h | 26 constexpr ScreenColor kPlayingColor = GREY; 27 constexpr ScreenColor kLoadingColor = YELLOW; 28 constexpr ScreenColor kLoadingFailedColor = RED; 29 constexpr ScreenColor kTapSuccessColor = GREEN; 30 constexpr ScreenColor kTapEarlyColor = ORANGE; 31 constexpr ScreenColor kTapLateColor = PURPLE;
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