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Searched refs:SetActiveLaneMask (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp309 SetActiveLaneMask(activeLaneMask, state); in EmitNonLoop()
392 SetActiveLaneMask(loopActiveLaneMask, state); in EmitLoop()
565 SetActiveLaneMask(SIMD::Int(0), state); in EmitUnreachable()
571 SetActiveLaneMask(SIMD::Int(0), state); in EmitReturn()
578 SetActiveLaneMask(SIMD::Int(0), state); in EmitKill()
730 void SpirvShader::SetActiveLaneMask(RValue<SIMD::Int> mask, EmitState *state) const in SetActiveLaneMask() function in sw::SpirvShader
DSpirvShader.hpp1159 void SetActiveLaneMask(RValue<SIMD::Int> mask, EmitState *state) const;
DSpirvShaderDebugger.cpp2610 SetActiveLaneMask(state->activeLaneMask(), state); in dbgBeginEmit()