Searched refs:SetActiveLaneMask (Results 1 – 3 of 3) sorted by relevance
309 SetActiveLaneMask(activeLaneMask, state); in EmitNonLoop()392 SetActiveLaneMask(loopActiveLaneMask, state); in EmitLoop()565 SetActiveLaneMask(SIMD::Int(0), state); in EmitUnreachable()571 SetActiveLaneMask(SIMD::Int(0), state); in EmitReturn()578 SetActiveLaneMask(SIMD::Int(0), state); in EmitKill()730 void SpirvShader::SetActiveLaneMask(RValue<SIMD::Int> mask, EmitState *state) const in SetActiveLaneMask() function in sw::SpirvShader
1159 void SetActiveLaneMask(RValue<SIMD::Int> mask, EmitState *state) const;
2610 SetActiveLaneMask(state->activeLaneMask(), state); in dbgBeginEmit()