Searched refs:SetBufferData (Results 1 – 2 of 2) sorted by relevance
218 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer.get(), shaderParams); in copyBufferToTexture()
310 void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value) in SetBufferData() function