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Searched refs:SetBufferData (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp218 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer.get(), shaderParams); in copyBufferToTexture()
Drenderer11_utils.h310 void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value) in SetBufferData() function