Searched refs:SetInteractive (Results 1 – 7 of 7) sorted by relevance
52 self.SetInteractive(pm_constants.STATE_MACHINE_CDMA_ACTIVATE)53 self.SetInteractive(pm_constants.STATE_MACHINE_CONNECT)54 self.SetInteractive(pm_constants.STATE_MACHINE_CONNECT_CDMA)55 self.SetInteractive(pm_constants.STATE_MACHINE_DISABLE)56 self.SetInteractive(pm_constants.STATE_MACHINE_DISCONNECT)57 self.SetInteractive(pm_constants.STATE_MACHINE_ENABLE)58 self.SetInteractive(pm_constants.STATE_MACHINE_REGISTER)59 self.SetInteractive(pm_constants.STATE_MACHINE_REGISTER_CDMA)62 def SetInteractive(self, machine_name): member in StateMachineFactory
17 self.SetInteractive(pm_constants.STATE_MACHINE_ENABLE)18 self.SetInteractive(pm_constants.STATE_MACHINE_REGISTER)
145 void SetInteractive(bool b);
178 void CommandReturnObject::SetInteractive(bool b) { m_interactive = b; } in SetInteractive() function in CommandReturnObject
2306 tmp_result.SetInteractive(result.GetInteractive()); in HandleCommands()
184 result.ref().SetInteractive(false); in HandleCommand()
3341 result.SetInteractive(false); in HandleStop()