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Searched refs:SetSelectedFrameByIndex (Results 1 – 8 of 8) sorted by relevance

/external/llvm-project/lldb/include/lldb/Target/
DStackFrameList.h51 bool SetSelectedFrameByIndex(uint32_t idx);
DThread.h440 bool SetSelectedFrameByIndex(uint32_t frame_idx, bool broadcast = false);
/external/llvm-project/lldb/source/Expression/
DREPL.cpp305 thread->SetSelectedFrameByIndex(0, false); in IOHandlerInputComplete()
/external/llvm-project/lldb/source/Target/
DStackFrameList.cpp812 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { in SetSelectedFrameByIndex() function in StackFrameList
DThread.cpp287 bool Thread::SetSelectedFrameByIndex(uint32_t frame_idx, bool broadcast) { in SetSelectedFrameByIndex() function in Thread
302 bool success = SetSelectedFrameByIndex(frame_idx, broadcast); in SetSelectedFrameByIndexNoisily()
/external/llvm-project/lldb/source/API/
DSBThread.cpp1004 thread->SetSelectedFrameByIndex(0, false); in UnwindInnermostExpression()
/external/llvm-project/lldb/source/Core/
DIOHandlerCursesGUI.cpp2042 thread->SetSelectedFrameByIndex(frame_idx); in TreeDelegateItemSelected()
4056 if (thread->SetSelectedFrameByIndex(frame_idx, true)) in WindowDelegateHandleChar()
/external/llvm-project/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/
DRenderScriptRuntime.cpp3607 if (!thread_ptr->SetSelectedFrameByIndex(i)) in GetKernelCoordinate()