Searched refs:SetTextureWrapAndFilter (Results 1 – 1 of 1) sorted by relevance
85 absl::Status SetTextureWrapAndFilter(GLenum target, GLenum texture_format) { in SetTextureWrapAndFilter() function137 RETURN_IF_ERROR(SetTextureWrapAndFilter(kTarget, internal_format)); in CreateReadOnlyRgba2dImageTexture()164 RETURN_IF_ERROR(SetTextureWrapAndFilter(kTarget, internal_format)); in CreateReadOnlyRgba3dImageTexture()225 RETURN_IF_ERROR(SetTextureWrapAndFilter(kTarget, internal_format)); in CreateReadWriteRgbaImageTexture()243 RETURN_IF_ERROR(SetTextureWrapAndFilter(kTarget, internal_format)); in CreateReadWriteRgbaImageTexture()