Searched refs:ShCompilerInstance (Results 1 – 15 of 15) sorted by relevance
/external/angle/src/libANGLE/ |
D | Compiler.h | 28 class ShCompilerInstance; variable 38 ShCompilerInstance getInstance(ShaderType shaderType); 39 void putInstance(ShCompilerInstance &&instance); 48 ShaderMap<std::vector<ShCompilerInstance>> mPools; 51 class ShCompilerInstance final : public angle::NonCopyable 54 ShCompilerInstance(); 55 ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); 56 ~ShCompilerInstance(); 59 ShCompilerInstance(ShCompilerInstance &&other); 60 ShCompilerInstance &operator=(ShCompilerInstance &&other);
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D | Compiler.cpp | 290 for (ShCompilerInstance &instance : pool) in onDestroy() 302 ShCompilerInstance Compiler::getInstance(ShaderType type) in getInstance() 310 return ShCompilerInstance(handle, mOutputType, type); in getInstance() 314 ShCompilerInstance instance = std::move(pool.back()); in getInstance() 320 void Compiler::putInstance(ShCompilerInstance &&instance) in putInstance() 334 ShCompilerInstance::ShCompilerInstance() : mHandle(nullptr) {} in ShCompilerInstance() function in gl::ShCompilerInstance 336 ShCompilerInstance::ShCompilerInstance(ShHandle handle, in ShCompilerInstance() function in gl::ShCompilerInstance 342 ShCompilerInstance::~ShCompilerInstance() in ~ShCompilerInstance() 347 void ShCompilerInstance::destroy() in destroy() 356 ShCompilerInstance::ShCompilerInstance(ShCompilerInstance &&other) in ShCompilerInstance() function in gl::ShCompilerInstance [all …]
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D | Shader.cpp | 120 ShCompilerInstance shCompilerInstance; 378 ShCompilerInstance compilerInstance = mBoundCompiler->getInstance(mState.mShaderType); in compile()
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/external/angle/src/libANGLE/renderer/ |
D | ShaderImpl.h | 20 class ShCompilerInstance; variable 57 gl::ShCompilerInstance *compilerInstance, 66 gl::ShCompilerInstance *compilerInstance,
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D | ShaderImpl.cpp | 84 gl::ShCompilerInstance *compilerInstance, in compileImpl()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ShaderMtl.h | 26 gl::ShCompilerInstance *compilerInstance, 40 gl::ShCompilerInstance *compilerInstance,
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D | ShaderMtl.mm | 83 gl::ShCompilerInstance *compilerInstance, 101 gl::ShCompilerInstance *compilerInstance,
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 62 std::function<bool(gl::ShCompilerInstance *compiler, std::string *infoLog)>; 68 gl::ShCompilerInstance *compilerInstance, in WaitableCompileEventD3D() 85 gl::ShCompilerInstance *mCompilerInstance; 270 gl::ShCompilerInstance *compilerInstance, in compile() 293 auto postTranslateFunctor = [this](gl::ShCompilerInstance *compiler, std::string *infoLog) { in compile()
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D | ShaderD3D.h | 42 gl::ShCompilerInstance *compilerInstance,
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/external/angle/src/libANGLE/renderer/null/ |
D | ShaderNULL.h | 25 gl::ShCompilerInstance *compilerInstance,
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D | ShaderNULL.cpp | 23 gl::ShCompilerInstance *compilerInstance, in compile()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ShaderVk.h | 25 gl::ShCompilerInstance *compilerInstance,
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D | ShaderVk.cpp | 25 gl::ShCompilerInstance *compilerInstance, in compile()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.h | 31 gl::ShCompilerInstance *compilerInstance,
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D | ShaderGL.cpp | 242 gl::ShCompilerInstance *compilerInstance, in compile()
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