/external/angle/include/GLSLANG/ |
D | ShaderLang.h | 598 using ShHandle = void *; variable 627 const std::string &GetBuiltInResourcesString(const ShHandle handle); 640 ShHandle ConstructCompiler(sh::GLenum type, 644 void Destruct(ShHandle handle); 670 bool Compile(const ShHandle handle, 676 void ClearResults(const ShHandle handle); 679 int GetShaderVersion(const ShHandle handle); 682 ShShaderOutput GetShaderOutputType(const ShHandle handle); 687 const std::string &GetInfoLog(const ShHandle handle); 693 const std::string &GetObjectCode(const ShHandle handle); [all …]
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/external/angle/src/compiler/translator/ |
D | ShaderLang.cpp | 47 TCompiler *GetCompilerFromHandle(ShHandle handle) in GetCompilerFromHandle() 59 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables() 71 TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle) in GetTranslatorHLSLFromHandle() 338 ShHandle ConstructCompiler(sh::GLenum type, in ConstructCompiler() 365 void Destruct(ShHandle handle) in Destruct() 376 const std::string &GetBuiltInResourcesString(const ShHandle handle) in GetBuiltInResourcesString() 390 bool Compile(const ShHandle handle, in Compile() 401 void ClearResults(const ShHandle handle) in ClearResults() 408 int GetShaderVersion(const ShHandle handle) in GetShaderVersion() 415 ShShaderOutput GetShaderOutputType(const ShHandle handle) in GetShaderOutputType() [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/Public/ |
D | ShaderLang.h | 308 typedef void* ShHandle; typedef 314 GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader 315 GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shade… 316 GLSLANG_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (curr… 317 GLSLANG_EXPORT void ShDestruct(ShHandle); 327 const ShHandle, 340 const ShHandle, // linker object 341 const ShHandle h[], // compiler objects to link together 348 GLSLANG_EXPORT void ShSetEncryptionMethod(ShHandle); 354 GLSLANG_EXPORT const char* ShGetInfoLog(const ShHandle); [all …]
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/external/deqp-deps/glslang/glslang/Public/ |
D | ShaderLang.h | 307 typedef void* ShHandle; typedef 313 GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader 314 GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shade… 315 GLSLANG_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (curr… 316 GLSLANG_EXPORT void ShDestruct(ShHandle); 326 const ShHandle, 339 const ShHandle, // linker object 340 const ShHandle h[], // compiler objects to link together 347 GLSLANG_EXPORT void ShSetEncryptionMethod(ShHandle); 353 GLSLANG_EXPORT const char* ShGetInfoLog(const ShHandle); [all …]
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/external/angle/src/tests/compiler_tests/ |
D | ShaderVariable_test.cpp | 220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 222 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 245 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 280 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 322 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 365 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
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D | ConstructCompiler_test.cpp | 19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
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D | ExpressionLimit_test.cpp | 223 bool CheckShaderCompilation(ShHandle compiler, in CheckShaderCompilation() 261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
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D | FragDepth_test.cpp | 64 ShHandle mCompiler;
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D | ShCompile_test.cpp | 61 ShHandle mCompiler;
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D | EXT_shader_framebuffer_fetch_test.cpp | 226 std::map<ShShaderOutput, ShHandle> mCompilerList;
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/external/angle/src/libANGLE/ |
D | Compiler.h | 55 ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); 62 ShHandle getHandle(); 68 ShHandle mHandle;
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D | Compiler.cpp | 308 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance() 336 ShCompilerInstance::ShCompilerInstance(ShHandle handle, in ShCompilerInstance() 371 ShHandle ShCompilerInstance::getHandle() in getHandle()
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D | Shader.cpp | 379 ShHandle compilerHandle = compilerInstance.getHandle(); in compile() 408 ShHandle compilerHandle = mCompilingState->shCompilerInstance.getHandle(); in resolveCompile()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 36 static bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions); 39 static void PrintActiveVariables(ShHandle compiler); 84 ShHandle vertexCompiler = 0; in main() 85 ShHandle fragmentCompiler = 0; in main() 86 ShHandle computeCompiler = 0; in main() 87 ShHandle geometryCompiler = 0; in main() 283 ShHandle compiler = 0; in main() 479 bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions) in CompileFile() 704 static void PrintActiveVariables(ShHandle compiler) in PrintActiveVariables()
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/external/angle/src/libANGLE/renderer/ |
D | ShaderImpl.cpp | 44 TranslateTask(ShHandle handle, ShCompileOptions options, const std::string &source) in TranslateTask() 57 ShHandle getHandle() { return mHandle; } in getHandle() 60 ShHandle mHandle;
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D | ShaderImpl.h | 26 using UpdateShaderStateFunctor = std::function<void(bool compiled, ShHandle handle)>;
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/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 28 TranslateTaskGL(ShHandle handle, in TranslateTaskGL() 56 ShHandle getHandle() { return mHandle; } in getHandle() 59 ShHandle mHandle; 88 ShHandle handle = mTranslateTask->getHandle(); in postTranslate() 395 ShHandle handle = compilerInstance->getHandle(); in compile() 432 ShHandle handle = compilerInstance->getHandle(); in compile()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ShaderMtl.mm | 30 TranslateTask(ShHandle handle, ShCompileOptions options, const std::string &source) 42 ShHandle getHandle() { return mHandle; } 45 ShHandle mHandle;
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1354 ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) in ShConstructCompiler() 1364 ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) in ShConstructLinker() 1374 ShHandle ShConstructUniformMap() in ShConstructUniformMap() 1384 void ShDestruct(ShHandle handle) in ShDestruct() 1460 const ShHandle handle, in ShCompile() 1514 const ShHandle linkHandle, in ShLinkExt() 1515 const ShHandle compHandles[], in ShLinkExt() 1565 void ShSetEncryptionMethod(ShHandle handle) in ShSetEncryptionMethod() 1574 const char* ShGetInfoLog(const ShHandle handle) in ShGetInfoLog() 1597 const void* ShGetExecutable(const ShHandle handle) in ShGetExecutable() [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1364 ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) in ShConstructCompiler() 1374 ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) in ShConstructLinker() 1384 ShHandle ShConstructUniformMap() in ShConstructUniformMap() 1394 void ShDestruct(ShHandle handle) in ShDestruct() 1470 const ShHandle handle, in ShCompile() 1524 const ShHandle linkHandle, in ShLinkExt() 1525 const ShHandle compHandles[], in ShLinkExt() 1575 void ShSetEncryptionMethod(ShHandle handle) in ShSetEncryptionMethod() 1584 const char* ShGetInfoLog(const ShHandle handle) in ShGetInfoLog() 1607 const void* ShGetExecutable(const ShHandle handle) in ShGetExecutable() [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 27 TranslateTaskD3D(ShHandle handle, in TranslateTaskD3D() 54 ShHandle mHandle; 321 ShHandle compilerHandle = compiler->getHandle(); in compile()
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/external/angle/src/tests/test_utils/ |
D | ShaderExtensionTest.h | 77 ShHandle mCompiler;
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/external/angle/src/tests/perf_tests/ |
D | CompilerPerf.cpp | 204 ShHandle translator = in IsPlatformAvailable()
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/external/deqp-deps/glslang/StandAlone/ |
D | StandAlone.cpp | 131 void CompileFile(const char* fileName, ShHandle); 926 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders() 939 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders() 1485 void CompileFile(const char* fileName, ShHandle compiler) in CompileFile()
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/external/angle/third_party/vulkan-deps/glslang/src/StandAlone/ |
D | StandAlone.cpp | 134 void CompileFile(const char* fileName, ShHandle); 1071 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders() 1084 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders() 1687 void CompileFile(const char* fileName, ShHandle compiler) in CompileFile()
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