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Searched refs:ShaderInputVarying (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shaderio.cpp112 ShaderInputVarying::ShaderInputVarying(tgsi_semantic _name, int sid, nir_variable *input): in ShaderInputVarying() function in r600::ShaderInputVarying
178 bool ShaderInputVarying::is_varying() const in is_varying()
183 void ShaderInputVarying::update_mask(int additional_comps) in update_mask()
188 void ShaderInputVarying::evaluate_spi_sid() in evaluate_spi_sid()
209 ShaderInputVarying::ShaderInputVarying(tgsi_semantic name, in ShaderInputVarying() function in r600::ShaderInputVarying
210 const ShaderInputVarying& orig, size_t location): in ShaderInputVarying()
225 bool ShaderInputVarying::interpolate() const in interpolate()
230 int ShaderInputVarying::ij_index() const in ij_index()
235 void ShaderInputVarying::set_lds_pos(int lds_pos) in set_lds_pos()
240 int ShaderInputVarying::lds_pos() const in lds_pos()
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Dsfn_shaderio.h77 class ShaderInputVarying : public ShaderInput {
79 ShaderInputVarying(tgsi_semantic name, int sid, nir_variable *input);
80 ShaderInputVarying(tgsi_semantic name, const ShaderInputVarying& orig,
116 class ShaderInputColor: public ShaderInputVarying {
Dsfn_shader_fragment.cpp106 m_shaderio.add_input(new ShaderInputVarying(sname, sid, input)); in do_process_inputs()
259 auto bcol = new ShaderInputVarying(TGSI_SEMANTIC_BCOLOR, col, next_pos); in do_allocate_reserved_registers()