Searched refs:ShaderInputVarying (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_shaderio.cpp | 112 ShaderInputVarying::ShaderInputVarying(tgsi_semantic _name, int sid, nir_variable *input): in ShaderInputVarying() function in r600::ShaderInputVarying 178 bool ShaderInputVarying::is_varying() const in is_varying() 183 void ShaderInputVarying::update_mask(int additional_comps) in update_mask() 188 void ShaderInputVarying::evaluate_spi_sid() in evaluate_spi_sid() 209 ShaderInputVarying::ShaderInputVarying(tgsi_semantic name, in ShaderInputVarying() function in r600::ShaderInputVarying 210 const ShaderInputVarying& orig, size_t location): in ShaderInputVarying() 225 bool ShaderInputVarying::interpolate() const in interpolate() 230 int ShaderInputVarying::ij_index() const in ij_index() 235 void ShaderInputVarying::set_lds_pos(int lds_pos) in set_lds_pos() 240 int ShaderInputVarying::lds_pos() const in lds_pos() [all …]
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D | sfn_shaderio.h | 77 class ShaderInputVarying : public ShaderInput { 79 ShaderInputVarying(tgsi_semantic name, int sid, nir_variable *input); 80 ShaderInputVarying(tgsi_semantic name, const ShaderInputVarying& orig, 116 class ShaderInputColor: public ShaderInputVarying {
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D | sfn_shader_fragment.cpp | 106 m_shaderio.add_input(new ShaderInputVarying(sname, sid, input)); in do_process_inputs() 259 auto bcol = new ShaderInputVarying(TGSI_SEMANTIC_BCOLOR, col, next_pos); in do_allocate_reserved_registers()
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