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Searched refs:ShaderStorageBlocksWriteAccess (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_storagebuf.c80 prog->sh.ShaderStorageBlocksWriteAccess); in st_bind_ssbos()
/external/mesa3d/src/compiler/glsl/
Dserialize.cpp1101 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess); in write_shader_metadata()
1156 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata); in read_shader_metadata()
Dlink_uniforms.cpp1630 shader->Program->sh.ShaderStorageBlocksWriteAccess = in link_assign_uniform_storage()
Dgl_nir_link_uniforms.c1851 sh->Program->sh.ShaderStorageBlocksWriteAccess = in gl_nir_link_uniforms()
/external/mesa3d/src/mesa/main/
Dmtypes.h2192 unsigned ShaderStorageBlocksWriteAccess; member
/external/mesa3d/docs/relnotes/
D20.1.0.rst4121 - glsl: set ShaderStorageBlocksWriteAccess in the nir linker