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Searched refs:ShaderStorageBufferOffsetAlignment (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_extensions.c505 c->ShaderStorageBufferOffsetAlignment = in st_init_limits()
507 if (c->ShaderStorageBufferOffsetAlignment) { in st_init_limits()
/external/mesa3d/src/mesa/main/
Dbufferobj.c3848 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_buffer_range_shader_storage_buffer_err()
3851 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_buffer_range_shader_storage_buffer_err()
4194 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_shader_storage_buffers()
4201 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_shader_storage_buffers()
Dcontext.c602 consts->ShaderStorageBufferOffsetAlignment = 256; in _mesa_init_constants()
Dmtypes.h3806 GLuint ShaderStorageBufferOffsetAlignment; member
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c729 ctx->Const.ShaderStorageBufferOffsetAlignment = 64; in brw_initialize_context_constants()