Searched refs:ShaderStorageBufferOffsetAlignment (Results 1 – 5 of 5) sorted by relevance
505 c->ShaderStorageBufferOffsetAlignment = in st_init_limits()507 if (c->ShaderStorageBufferOffsetAlignment) { in st_init_limits()
3848 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_buffer_range_shader_storage_buffer_err()3851 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_buffer_range_shader_storage_buffer_err()4194 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_shader_storage_buffers()4201 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_shader_storage_buffers()
602 consts->ShaderStorageBufferOffsetAlignment = 256; in _mesa_init_constants()
3806 GLuint ShaderStorageBufferOffsetAlignment; member
729 ctx->Const.ShaderStorageBufferOffsetAlignment = 64; in brw_initialize_context_constants()