Searched refs:ShaderVector (Results 1 – 3 of 3) sorted by relevance
305 gl::ShaderVector<uint32_t> mDynamicUniformDescriptorOffsets;
3705 gl::ShaderVector<VkPushConstantRange> pushConstantRanges; in getPipelineLayout()
816 using ShaderVector = angle::FixedVector<T, static_cast<size_t>(ShaderType::EnumCount)>; variable