Home
last modified time | relevance | path

Searched refs:ShouldUseDebugLayers (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DRendererGL.cpp169 mUseDebugOutput = hasDebugOutput && ShouldUseDebugLayers(attribMap); in RendererGL()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.h176 bool ShouldUseDebugLayers(const egl::AttributeMap &attribs);
Drenderer_utils.cpp451 bool ShouldUseDebugLayers(const egl::AttributeMap &attribs) in ShouldUseDebugLayers() function
/external/angle/src/libANGLE/
DDisplay.cpp857 if (rx::ShouldUseDebugLayers(mAttributeMap)) in initialize()
/external/angle/src/libANGLE/renderer/vulkan/
DRendererVk.cpp421 return ShouldUseDebugLayers(attribs); in ShouldUseValidationLayers()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp518 mCreateDebugDevice = ShouldUseDebugLayers(attributes); in Renderer11()