Searched refs:ShouldUseDebugLayers (Results 1 – 6 of 6) sorted by relevance
169 mUseDebugOutput = hasDebugOutput && ShouldUseDebugLayers(attribMap); in RendererGL()
176 bool ShouldUseDebugLayers(const egl::AttributeMap &attribs);
451 bool ShouldUseDebugLayers(const egl::AttributeMap &attribs) in ShouldUseDebugLayers() function
857 if (rx::ShouldUseDebugLayers(mAttributeMap)) in initialize()
421 return ShouldUseDebugLayers(attribs); in ShouldUseValidationLayers()
518 mCreateDebugDevice = ShouldUseDebugLayers(attributes); in Renderer11()