Searched refs:SkDistantLight (Results 1 – 2 of 2) sorted by relevance
/external/skqp/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 834 class SkDistantLight : public SkImageFilterLight { class 836 SkDistantLight(const SkPoint3& direction, SkColor color) in SkDistantLight() function in SkDistantLight 856 return sk_make_sp<SkDistantLight>(fDirection, xform_color(this->color(), xformer)); in makeColorSpace() 864 const SkDistantLight& o = static_cast<const SkDistantLight&>(other); in isEqual() 869 SkDistantLight(SkReadBuffer& buffer) : INHERITED(buffer) { in SkDistantLight() function in SkDistantLight 874 SkDistantLight(const SkPoint3& direction, const SkPoint3& color) in SkDistantLight() function in SkDistantLight 878 return new SkDistantLight(direction(), color()); in transform() 1138 return new SkDistantLight(buffer); in UnflattenLight() 1167 sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor)); in MakeDistantLitDiffuse() 1205 sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor)); in MakeDistantLitSpecular() [all …]
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/external/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 850 class SkDistantLight : public SkImageFilterLight { class 852 SkDistantLight(const SkPoint3& direction, SkColor color) in SkDistantLight() function in SkDistantLight 876 const SkDistantLight& o = static_cast<const SkDistantLight&>(other); in isEqual() 881 SkDistantLight(SkReadBuffer& buffer) : INHERITED(buffer) { in SkDistantLight() function in SkDistantLight 886 SkDistantLight(const SkPoint3& direction, const SkPoint3& color) in SkDistantLight() function in SkDistantLight 890 return new SkDistantLight(direction(), color()); in transform() 1131 return new SkDistantLight(buffer); in UnflattenLight() 1147 sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor)); in DistantLitDiffuse() 1173 sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor)); in DistantLitSpecular() 1704 return new SkDistantLight(random_point3(random), random->nextU()); in create_random_light() [all …]
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