Searched refs:SkIntToFloat (Results 1 – 4 of 4) sorted by relevance
36 SkScalar t = (curTime % speed) / SkIntToFloat(speed); in cusp()56 SkScalar linear = (curTime % speed) / SkIntToFloat(speed); // 0 to 1 in linearToLoop()
57 #define SkIntToFloat(x) static_cast<float>(x) macro