Searched refs:SoundSystemEcho (Results 1 – 2 of 2) sorted by relevance
26 SoundSystemEcho::SoundSystemEcho(const TestContext *testCtx) in SoundSystemEcho() function in SoundSystemEcho38 SoundSystemEcho::~SoundSystemEcho() { in ~SoundSystemEcho()43 int SoundSystemEcho::calculateMsecPerBuffer(const TestContext *testCtx) { in calculateMsecPerBuffer()47 void SoundSystemEcho::startThread() { in startThread()49 mThread.reset(new std::thread(std::bind(&SoundSystemEcho::threadLoop, this))); in startThread()52 void SoundSystemEcho::stopThread() { in stopThread()58 void SoundSystemEcho::threadLoop() { in threadLoop()67 bool SoundSystemEcho::init(WriteCallback callback) { in init()76 bool SoundSystemEcho::drainInput() { in drainInput()82 ssize_t SoundSystemEcho::readAudio(AudioBufferView<sample_t> buffer) { in readAudio()[all …]
31 class SoundSystemEcho : public SoundSystem {33 SoundSystemEcho(const TestContext *testCtx);34 SoundSystemEcho(const SoundSystemEcho&) = delete;35 SoundSystemEcho& operator=(const SoundSystemEcho&) = delete;36 virtual ~SoundSystemEcho();