Searched refs:SpriteOrigin (Results 1 – 8 of 8) sorted by relevance
208 if (ctx->Point.SpriteOrigin == value) in _mesa_PointParameterfv()211 ctx->Point.SpriteOrigin = value; in _mesa_PointParameterfv()267 ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */ in _mesa_init_point()
1330 (GLfloat)ctx->Point.SpriteOrigin); in _mesa_PopAttrib()
772 GLenum16 SpriteOrigin; /**< GL_ARB_point_sprite */ member
140 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == flip_y) in brw_upload_sf_prog()
1708 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == flip_y) {3495 if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == flip_y)
178 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ in st_update_rasterizer()
128 if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { in sprite_point()
591 bool flip_y = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) ^ in fetch_state()