Searched refs:Sright (Results 1 – 2 of 2) sorted by relevance
1367 tex->Sright = (GLfloat) width; in _mesa_meta_alloc_texture()1371 tex->Sright = (GLfloat) width / tex->Width; in _mesa_meta_alloc_texture()1866 verts[1].tex[0] = tex->Sright; in _mesa_meta_CopyPixels()1871 verts[2].tex[0] = tex->Sright; in _mesa_meta_CopyPixels()2206 verts[1].tex[0] = tex->Sright; in _mesa_meta_DrawPixels()2211 verts[2].tex[0] = tex->Sright; in _mesa_meta_DrawPixels()2402 verts[1].tex[0] = tex->Sright; in _mesa_meta_Bitmap()2407 verts[2].tex[0] = tex->Sright; in _mesa_meta_Bitmap()
209 GLfloat Sright, Ttop; /**< right, top texcoords */ member